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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Moblization
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perfectdrug is offline perfectdrug
Settler
Ypsilanti, Michigan, USA
Nov 1999
time: 05:16
  Old Post 06-12-2001 03:42
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#1 Report this post to a moderator
Moblization Support Apolyton

Well. I seem to have a problem. I am the Romans. And when I set my moblization to War Time. I can't change it back to Normal. Can someone PLEASE help me out here and tell me why this happens??

perfectdrug is offline perfectdrug
Settler
Ypsilanti, Michigan, USA
Nov 1999
time: 05:16
  Old Post 06-12-2001 03:56
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Support Apolyton, buy GURPS/ Alpha Centauri

Nevermind. I found the reason.

haggertyb is offline haggertyb
Settler
apartment
Dec 2001
time: 23:16
  Old Post 06-12-2001 09:23
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Inflate your Upload Space

how did you fix it? I'm having the same problem

Bilo is offline Bilo
Chieftain
Michigan
Nov 2001
time: 00:16
  Old Post 06-12-2001 10:07
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#4 Report this post to a moderator
Increase the size of your Attachments

When you end the wars you are waging, moblization will automaticaly return to normalcy.

Alex 14 is offline Alex 14
Prince
Asia Pacific
May 2001
time: 15:16
Post  Old Post 06-12-2001 14:35 Visit Alex 14's homepage!
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Help yourself to an AD-FREE life

I havent used moblization yet, looking through the uninformative manual I could not find what it does exactly and it's side effects. Could someone please fill me in on this?

Fromage is offline Fromage
Warlord

Nov 2001
time: 05:16
  Old Post 06-12-2001 22:07 Visit Fromage's homepage!
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+ If tile produces 1 or more resources, you will get one extra resource. (plains 1 shield ==> 2 shields /turn)

- You can only build military units and military buildings.
- You get only 50% the culture /turn.

So you can build huge armies pretty fast, but you can't build any wonders, temples etc.

Alex 14 is offline Alex 14
Prince
Asia Pacific
May 2001
time: 15:16
Post  Old Post 07-12-2001 04:23 Visit Alex 14's homepage!
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Support Apolyton, buy GURPS/ Alpha Centauri

Thats pretty good, but does it have any extra effect on citizen happiness?

wisecat is offline wisecat
Chieftain

Nov 2001
time: 05:16
  Old Post 07-12-2001 20:07
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Browse Apolyton AD-FREE

Mobilization has no effect on happiness.
Interesting point is that Firaxis thinks that mobilization necessary means an imminent war... (in the past, announcement of mobilization was a European politics tool of scaring the neighbors but never mind....)
SO! if you mobilize in the peace time the only way to get back to normalcy is to start a war (or indeed be attacked) and then make peace. Mobilization level will return to normalcy.
Another feature: if you are at war with many civs, mobilize and then make peace with one of them - mobilization returns to normal, even though you are still at war with other civs.
Usefullness:
in my experience it is only useful as a desperate measure in defensive wars with overpowering nations - i.e. when the whole world is against you and they outnumber and outproduce you.

a_bates is offline a_bates
Chieftain
Britain
Jul 2000
time: 05:16
Question  Old Post 12-12-2001 19:59
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Culture loss under mobilization Get a bigger avatar today!

I thought you had 50% culture loss during war anyway. Does this mean if you are at war and have mobilization you lose all of it?

Fromage is offline Fromage
Warlord

Nov 2001
time: 05:16
  Old Post 12-12-2001 23:05 Visit Fromage's homepage!
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There isn't any culture loss with out mobilization. Atleast I didn't see any in my 3000 year world war

Bambul is offline Bambul
Warlord
Sydney, Australia
Aug 2001
time: 15:16
  Old Post 13-12-2001 11:54
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Support Apolyton, buy Civilization III: Complete

Just a correction to something said above. While mobalised you cannot build non-military buildings, everything else is ok. So you can still build wonders (and workers too I think, not sure here). Barracks, Harbours, Airports, Walls and Coastal Fortresses are military buildings.

Mobilisation can be a real life-saver, as can conscription, if used correctly. If all your cities are completely built up then the extra production lets you pump out those tanks really fast, and any conquered cities will be too small to produce anything useful anyway. And as long as you can make peace on demand (eg. declare another war, take a city or two, then make peace with the same civ) then it has few drawbacks.

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