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Nero Would
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I agree that lumberjacking is too powerful at the moment, but I wonder if this is the best way to fix it. Perhaps it would have been better to increase the turns required to plant and clear forest, or cap the number of workers that can be assigned to lumberjack the same tile. The reasons why I'm dubious are:
- Sustained forestry is a realistic concept as long as the benefits are not out of proportion to the costs.
- I'm afraid we will have no way to tell which tiles will give a bonus when cleared without moving a worker there (and perhaps not until he's finished clearing).
No big deal, but I wonder if anyone else agrees.
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Tilemacho
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Heraklion, Crete , Greece
Nov 1999 time: 05:16
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It's better this way...
anyway corraption is supposed to be less now so you won't need it that much
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Expatriate
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Syd for Køge....(Denmark)
Dec 2001 time: 06:16
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quote: Originally posted by Illyrien
I cant find any news on Civ3.com, from where did your hear such news? |
Its in the patch notes that were posted on these boards by a developer. Check them out in the general forum.
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solo
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Lowell, MA USA
Jan 2001 time: 05:16
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Probably best that it is gone, but I think it would have been better to considerably lengthen the time to plant a forest, say by 10 times the time it takes now.
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dainbramaged13
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Dumbass
Mar 2000 time: 00:16
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HELL NO solo
some people actually plant forest for a good reason, with ONE worker, in the *early* parts of the game, like to get 2 prod out of a tundra tile thatr would otherwise produce none, one with a mine until RR
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