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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > No more IFE!
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Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:16
  Old Post 06-12-2001 04:48
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#1 Report this post to a moderator
No more IFE! Avatar Enlargement: We've got the solution

According to Firaxis, in the patch you can no longer use IFE because you can only get the production benefit once per game.

wunder is offline wunder
Chieftain
Las Vegas, NV
Oct 2001
time: 21:16
Wink  Old Post 06-12-2001 05:07
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#2 Report this post to a moderator
Never really used it Put an end to popups!

I don't think IFE is really needed for this game. I've won all my games without using IFE. I must admit that actualy used it in the current game and kind of liked it. I do feel like it's not realistic or fair (AI). Thus I favour the patch

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 06-12-2001 05:42
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#3 Report this post to a moderator
Support Apolyton or Terrorists Win

I only have used it to get new cities up to par with my core cities, rather than rushing. Killing IFE wont upset me too much

Easy Rhino is offline Easy Rhino
Chieftain
Californey
Nov 2001
time: 21:16
  Old Post 06-12-2001 16:56
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#4 Report this post to a moderator
Support Apolyton, buy Civilization 2

while it will save me mouse-clicking, I'm gonna miss being able to sing the "i'm a lumberjack and that's OK" song.


ER

Barchan is offline Barchan
Warlord
drifting across the sands of time....
Nov 2001
time: 05:16
  Old Post 06-12-2001 17:13
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#5 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Easy Rhino
while it will save me mouse-clicking, I'm gonna miss being able to sing the "i'm a lumberjack and that's OK" song.


ER


Hopefully not because you'll miss singing the line "I put on women's clothing, and hang around in bars"!

Nero Would is offline Nero Would
Chieftain

Nov 2001
time: 00:16
  Old Post 06-12-2001 17:54
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#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I agree that lumberjacking is too powerful at the moment, but I wonder if this is the best way to fix it. Perhaps it would have been better to increase the turns required to plant and clear forest, or cap the number of workers that can be assigned to lumberjack the same tile. The reasons why I'm dubious are:


  • Sustained forestry is a realistic concept as long as the benefits are not out of proportion to the costs.
  • I'm afraid we will have no way to tell which tiles will give a bonus when cleared without moving a worker there (and perhaps not until he's finished clearing).

No big deal, but I wonder if anyone else agrees.

Illyrien is offline Illyrien
Settler
Kingdom of Denmark
Apr 2001
time: 06:16
  Old Post 06-12-2001 18:10 Visit Illyrien's homepage!
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#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

I cant find any news on Civ3.com, from where did your hear such news?

Tilemacho is offline Tilemacho
Prince
Heraklion, Crete , Greece
Nov 1999
time: 05:16
  Old Post 06-12-2001 18:23 Visit Tilemacho's homepage!
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#8 Report this post to a moderator
Support Apolyton

It's better this way...
anyway corraption is supposed to be less now so you won't need it that much

Expatriate is offline Expatriate
Chieftain
Syd for Køge....(Denmark)
Dec 2001
time: 06:16
  Old Post 06-12-2001 18:30
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#9 Report this post to a moderator
Enter the AD-FREE zone

quote:
Originally posted by Illyrien
I cant find any news on Civ3.com, from where did your hear such news?


Its in the patch notes that were posted on these boards by a developer. Check them out in the general forum.

Padmewan is offline Padmewan
Settler
Cambridge, MA
Dec 2001
time: 05:16
  Old Post 06-12-2001 20:29
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#10 Report this post to a moderator
Lose 30 kilos (of popups)

This is really too bad. It would have been better to prevent multiple workers from speeding up the tree planting process. IFE makes "real world" sense. On the other hand, perhaps Firaxis is sending a political message that cutting down old-growth forests is a bad idea...?

I, probably in the minority, appreciated resource crawlers in SMAC, and lumberjacking was the closest thing to it. Now the incentive is going to be even stronger to crowd cities together to optimize resource exploitation.

Blaupanzer is offline Blaupanzer
Prince
Fairfax, VA
Oct 2000
time: 00:16
Wink  Old Post 07-12-2001 03:09
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#11 Report this post to a moderator
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I've cut down forests where that made sense and planted them where that made sense. But I haven't IFE'd. So no sweat if it's gone. My question is why clearing jungle wouldn't give a similar benefit. That's where ebony and several other woods come from. More workers planting a square wouldn't result in faster growth IRL, so why include it here. (It's like the old joke that 9 women can't make a baby in one month. I would note that they could make 9 babies in 9 months, so I'm not sure that the more elegant solution would have been to make tree planting a task that could not be speeded up with more workers.) I can live with the solution suggested.

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:16
  Old Post 07-12-2001 03:24
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#12 Report this post to a moderator
Full PM-box? Change here!

Probably best that it is gone, but I think it would have been better to considerably lengthen the time to plant a forest, say by 10 times the time it takes now.

dainbramaged13 is offline dainbramaged13
King
Dumbass
Mar 2000
time: 00:16
  Old Post 07-12-2001 04:56 Visit dainbramaged13's homepage!
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#13 Report this post to a moderator
Get a bigger avatar today!

HELL NO solo

some people actually plant forest for a good reason, with ONE worker, in the *early* parts of the game, like to get 2 prod out of a tundra tile thatr would otherwise produce none, one with a mine until RR

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