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David Weldon
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Laguna Hills, CA
Nov 2001 time: 21:16
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A lot of AI civs (especially the quickly developing ones) will skip Monarchy and go straight for Republic. You can use this to your advantage if you're careful.
First, make a rush for Monarchy, just so you have it as a trading chip (switch if you like, it's up to you). Then, watch the AI development until they have Code of Laws and Philosophy. Let maybe 10 more turns go by and then trade/sell them Monarchy. They will switch to their new "better" government, experiencing 5 turns of anarchy and wasted production in the process. A few turns later they will get Republic and switch again, causing 5 more turns of anarchy.
Essentially you can screw them out of 5 turns and pocket a little cash simply by selling them Monarchy just before they get Republic.
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Capt Dizle
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Oh, I like trading them demo and then attacking when they are in anarchy. Get a ROP, hop on and disconnect their resources and take out their best cities and the war is over. Its more like rape than war.
I know thats lame. Sorry.
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absimiliard
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NE USA
Nov 2001 time: 05:16
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That is totally nasty!
I wholeheartedly approve!
My only problem with that strategy is that I have no interest in Monarchy. (Well, that and the fact that I didn't think of it!)
Brilliant thought.
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Haphazard
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Excellent, a group of evil people! I like it.
On a related topic: Propaganda. Useless if the opposite civ is in Democracy... but if they get Communism, and are engaged in a war, a revolution is needed to change the Govnt.
For a few turns, they're in Anarachy (check with Military adv) and you can try and buy a city or two. And as they're in Anarchy, it's more likely to work....
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