Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Automate Worker Needs Help
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MikeinCA is offline MikeinCA
Settler
California
Dec 2001
time: 21:16
Lightbulb  Old Post 06-12-2001 08:27
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Automate Worker Needs Help Tired of ads?

Here is something I find annoying about the Automate Workers...

When you have a lot of workers and all the work is complete, except the occasional pollution, you end up hitting the "Hold' or Skip turn button a lot. It sure seems to me that the Automated Worker should remain 'Automated' even if all the work is complete. It really is annoying having to click on every stinking worker each turn when all you want them to di is clean pollution.

How about something in the next Patch addressing this issue? Just keep the workers automated so I do not spend 50% of my time clicking the Skip button, or hitting the space bar.

Matte979 is offline Matte979
Warlord
Sweden
Nov 2000
time: 05:16
  Old Post 06-12-2001 08:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Lose 30 kilos (of popups)

Short. Fixed in upcoming patch both shift-A and A. Thats Automate with no change of existing and automate. When the worker has nothing to do it goes to closes city and waits.

its in the big patch thread somewhere. Soren i think answered that one.

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 06-12-2001 11:34
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Soren Johnson Firaxis
I am pretty sure that you can get the functionality you want out of your worker (re: pollution) once the patch comes out using shift+A. Using that command, the worker will auto-improve land, but they won't switch mines/irrigation or chop down forests. They will, however, clean-up pollution, then go back to cities and just wait for more pollution to appear. In this patch, automated units ('A' or shift+'A') will now skip their moves instead of waking up. Workers with "orders" (road-to, clean up pollution, build road network) will still wake up when done.


For anyone that wants proof

MikeinCA is offline MikeinCA
Settler
California
Dec 2001
time: 21:16
  Old Post 06-12-2001 20:54
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase Your PM Length

Oh good.... I was getting frustrated with this. That was easy. I did read the post about upcoming patch, but must have missed that part.

Thanks for pointing it out!

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0253 seconds (83.97% PHP - 16.03% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net