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Capt Dizle
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I have to ask this one too.
7. Why in the world do captured wonders not generate culture?
ACK!
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eMarkM
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Chicago Area
Nov 2001 time: 05:16
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1) most of my leaders have come on taking over a city w/ elite unit. Ocassionally from attacking unit on open field. Never from defending.
2) I agree, if your industrious your slave labor will work at a "normal" worker rate.
3) Yes
4) I highly doubt a capitol can be absorbed by culture, or it just have to be overwhelming. Have no idea about FP, but also tough I'd imagine.
5) The AI is generally more mean at higher levels, so they drive harder bargains.
6) I'll leave that to Vel, but we'll have to wait to it actually comes out and test them. I don't think too much. Can't IFE is pretty big and we have to see how the changes to culture and corruption really are when the patch is released.
e
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:16
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Hiya JT! Just finished playing to 50AD on my "Yahoo!" game, which is gonna make an interesting story, I can already tell it....anyway, was on my way to bed when I saw your post, and I"m glad I stopped in!
As to those questions....
1) Not 100% sure here, but I too, have noticed a greater liklihood. Also seems to be a greater liklihood the closer the battle is....of course, that may all be in my head, and it's just a 12/16% flat chance each time an elite fights, but it certainly seems to be as you described just by observing my own combats with elite troops.
2) Yep....some folks on the Strat. thread did some testing, and you're absolutely right. Whatever speed your workers are, any you capture operate at half speed (GREAT for Industrious Civs, since they'll have a whole wad of "normal speed" workers that require no upkeep costs!)
3) I've noted a "one category" drop anytime I upgrade a unit, stopping at "regular" (that is to say, a regular spearman upgrades to a regular pike, a veteran will upgrade to a regular (tho this seems to be tech-dependent....I HAVE seen mid/late game vets upgrade to vet...very odd...and all my elites upgrade to vet, seemingly regardless of any tech.
4) I've never seen a city with a Palace become assimilated, and I don't believe it to be possible (note that when you do diplomacy and pull down the list of cities, the capitol city for you and the civ you're in communication with does not appear on the pick list). Probably, the same would apply for the city with the FP in it, but I have no information on that either way (but remember that any time you capture a city with a minor wonder in it, it is distroyed, so except for spending WADS of cash on spying, I'm not sure how we could verify that one.... )
5) Seems like the higher the difficulty level, the worse the mood of the AI, and the worse their mood, the stingier they are (an annoyed civ will still trade with you, but you won't get as good a deal as you would from a gracious civ). That, coupled with, as you say, having less to work with in general, seems to be the only real difference (making luxury items heinously more important on Monarch and above.,....one "patch" of 5-6 of a given luxury and you've got all the raw materials you need to keep tech parity!)
6) Not sure yet on how much revision will be needed. I'd not gotten to the point of writing about using fighters yet anyway, and according to Soren, the Coastal Fortresses have been working all along (tho I've never built them since my very first game when I didn't note that they netted me all that much benefit for my per turn upkeep). I suspect tho, that the fundamentals will remain intact. They did away with IFE (which was a footnote to the strat page anyway), but also reduced corruption, so I suspect that'll more or less be a push. Won't be as easy to get your pick of wonders now, since you can't have multiple cities "building the palace"...OTOH, there are a ton of minor wonders that could be divided up similarly to accomplish the same effect, at the price of delaying building your own minor wonders....I can see the nonessential ones getting delayed indefinitely to allow at least two of your cities being able to "pre-build" toward a project.
But I can't wait to give the patch a whirl....
-=Vel=-
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Capt Dizle
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I am testing that FP trick by sending a leader in with my invasion force to wrest away the enemy capital. Rush the FP. Working like a charm so far.
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henry296
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quote: Originally posted by Illyrien
Have a patch been released yet? I cant find any info about it
Somebody meanthined that it would
1) stop IFE
2) reduce corruption
So I was wondering if it had been released yet |
It has not been released. A post by Jeff Morris of Firaxis indicates, if all goes well, it would out either tomorrow or Saturday USA time.
A list of patch fixes/changes/adds is in the general forum.
Todd
Last edited by henry296 on 07-12-2001 at 02:03
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