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Kaak
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Here is your perspective:
-a lot of those posts are in '96, Guy was complaining about an 11 meg civlopedia for civ2 (obviously a moron) and the fact that it took 8 whole megs of ram to run.
what does FIRAXIS do? well for one, save files are 2 megs now, not to mention any of the other files that compile this 700 meg beast.
-another guy complained about MP not being released and "prophisized" that they would charge for it.
that one was right on the money. so what is there response in civ3? hmmm...
and in another post, the guy said he sucked, no the game.
not bad, 6 or 7 people complaining about the game out of how many that were playing it? with civ3, almost everyone is complaining.
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Dis
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Las Vegas, Nevada
Feb 2000 time: 21:16
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now this is a creative cool thread. I love it.
"almost everyone is complaining"
I'd like to see some numbers to back that up. Because I don't see it. It just happens the complainers talk (or post) the loudest. Those who like the game are quiet playing it
Last edited by Dis on 06-12-2001 at 14:28
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Kaak
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Cyber, i don't, in this particular post, recall making any comment at all on civ3. By my above post, I was merely trying to point out that he wasn't comparing apples to apples...
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Ancientfool
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Jihad!!! Jihad I say..
er, after I finish my fishsticks.
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Disk Killer
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Montreal, Canada
Dec 2001 time: 00:16
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What surprises me are the people that didn't get the sarcastic/ironic nature of the original post.
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kmj
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Disk Killer - Doesn't surprise me a bit.
Please, stop wasting everybody's time.
Lol; 99% of the threads on this forum are a waste of time.
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zapperio
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Halifax, NS
Nov 2001 time: 05:16
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quote: Originally posted by Frito
Just because there wasn't a big online community doesn't mean people didn't have unrealistic expectations, after all civ1 was a great game just like civ2 was. |
Yes indeed, but we are talking about historical perspective here. Great game, yes, played by...5000 people? Very rough guesstimate which gives a lower figure when we consider how many of those had internet access, 10-20%?. Civ 3... 500.000 people playing? With all the pirated copies, probably even higher and at least 80% of those have internet access.
There are going to be a great deal of whiners here like on every other game forum.
Zap
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Dravin
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North Pole, Alaska
Nov 2001 time: 22:16
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quote:
I'm sure you were one of select few who played your very first Civ3 game without any thought for Civ2 tactics at all...
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Ya know, not everyone who plays Civ III has played Civ II, just thought I'd give you a heads up.
Just as not everyone who plays Civ III visits and comments on this forum. It's folly to think so, how many registered users are there for this forum when you weed out any possible alternative IDs? How many units have been sold already? There is probably a large discrepancy in numbers, thinking that a majority of this board reflects the majority of people who have played the game just doesn't fly.
The originator of the thread has a great point also; people tend to forget the initial flaws and stumbles that their favorite games experienced in their infancy. In fact I recommend that those that have Civ II reinstall it without the patch and play the game, and then compare it to Civ III.
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GePap
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of the Big Apple
Nov 2001 time: 23:16
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I think there is are differences between the coming out of civ2 and civ3. I accept the bug issues, and i have yet to complain about them, and I am also not as worked up about the editor, since I very much remember having to wait for it in civ2, when I bought FW's. Yet, the editor ia a good place to start. Civ1 did not have an editor, neither did MOO or MOO2 or colonization, other microprose games. The editor in civ2 was something relatively new for both the sid games and microprose. Well, between Civ2 and civ3 there was SMAC, and its variations. There was much change between civ2 and civ3, and accelerated change. I agree with XPav about the whole issue on requirements for civ2 (heck, I had only 8 megs in the old comp. so I never did see those animated heralds), but Civ3 needs win98, which is 3 years old by now, so its not the same as civ2 and win95. The point is that civ2 was revolutionary compared to civ1 in a way that civ3 compared to civ2 is NOT. Yes, radical change was made, but what agravates me the most is that the team at fixaris seems to have ignored what they, and we, have learnt in the last 5 years. Between civ and civ2 there was not much change in the civ community (if there was any), but in the last five years it has exploded and grown and includes now various titles. I expected civ3 to be a new game, but to be new while incorporating the ideas that we, the civ community, had said we liked about all the new additions to that community (the ability to edit was the main one) during those five years. They didn't. Look at how many of the changes people want to civ3 are ideas from Civ2, or SMAC, or CtP series, which many saw as improvements. Civ2 was evolutionary and revolutionary at the same time from the start (even with all the bugs) and was simply made better and better with time. Civ3 has managued to be neither from the start, and the question in my mind, is whether the line of TBS can last long enough for Civ3 to reach the level of finess that Civ2 reached.
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