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Long Happy Man
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NY, USA
Aug 2001 time: 05:16
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I'm in the modern age and have many 20+ size cities. Since having extra citizens are useless as specialist, I decided to starve some citizens to limit the city sizes to 20.....just enough to work on all tiles.
I zoom into of the cities and noticed it was producing 2 extra food, so I instantly sent workers to convert a farm into a mine. I was surprised to see a shortage of 5 food after that. Then I convert it back to a farm and now there's a shortage of 1 food. huh??? anybody experience this before?
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Magician
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Perhaps you have some other tile polluted. Polluted tile produce nothing but waste.
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Long Happy Man
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NY, USA
Aug 2001 time: 05:16
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no there was no pollution. I was sure nothing else has changed, I did all the changing within one turn. Oh btw on the next turn it shows 2 surplus food again, I tried the same thing again (change to mine) and it shows -5 food again.
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Expatriate
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Syd for Køge....(Denmark)
Dec 2001 time: 06:16
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Have you tried manually checking how much each worked square is producing and comparing that to the total?
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Long Happy Man
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NY, USA
Aug 2001 time: 05:16
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yeah I did. it was a grassland land so it was producing 4 food (2 from base production, 1 from farm and 1 from railroad). If I changed it into a mine shouldn't it produce only 2 food since the farm and bonus from railroad is removed?
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Bad Ax
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Right behind you
Nov 2001 time: 00:16
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Yes, I've noticed this as well. It's quite a pain, because you have to check your cities continually to make sure that they're producing the right amount of food. I should point out, though, that I've only ever seen it on tiles where railroads enhance food production. Forests and Hills don't seem to produce the problem. Additionally, you can work around the problem by forcing the program to recalculate the food in the city radius. Unfortunately, you cannot accomplish this by reallocating workers to different squares. If I notice this happening, I usually send one of my city's offensive units out to pillage a tile with railroad, which forces a recalculation, then repair the railroad immediately with the workers that are already there to clean up the pollution. This avoids the buildup/starve-down, but it's quite an annoyance regardless.
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