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bobyk464
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I've found the best special forces for penetrating into the middle of a hostile empire are drop infantry. Here's where division of labor works well: outfit some with low-power weapons and max armor, with a mix of ECM and AAA; outfit some with max weapon and artillery reactor; and outfit the majority with max weapon, blink (if you've got the technology), and as much as armor as you think you can afford. You'll need a good sized force to pull this off. They're going to take a pounding when they land. A few drop rovers or tanks for field support is a good thing to add, too.
For air support, cruiser carriers with conventional missiles and extended range jets can help out. Risky to bring the cruisers in close enough to launch. If the enemy has enough interceptors, the jets will fail. The missiles are probably a better choice for a blitzkrieg assault on a single target.
I don't know how to easily hit the center of an empire in the early game - you've got to wait until you can make orbital insertions to do a drop to that distance. With enough air support (jets and choppers, rather than missiles), I suppose you could march from the coast to the target without the drop. The losses while doing this might be quite heavy. A better option is to take a coastal base as a foothold first, and then stage the assault on the main objective from there. This makes projecting air power much easier.
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Deimos
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of Mars, Son of Ares
Sep 2000 time: 00:16
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quote: Originally posted by RedFred
Phobos, welcome aboard! One of our regulars is Deimos, so it is about time we had a Phobos. |
If we can get a Mars, we'll have the whole family in here.
Once I have the ability to produce drop troops/marines, I find that I'm basically set for any type of operation I want to perform. Diss. Wave is a nice-to-have, but not necessary. Clean is mandetory for some factions (Morgan), but not others (Yang, Miriam).
Basicaly, esp. in MP, you come up with ways to accomplish your objectives with what you have to work with.
RedFred is right about learing to do without for MP. Improvise, adapt, overcome. If you can't, you're toast.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:16
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I tinkered with drop transports once but have never really used them so it is interesting to hear from someone with experience with them. I may tinker with them later.
As for special forces, I am a big believer in customizing your units to your target and onjectives. While an elite best weapon unit is fabulous, and you need some of those guys I find that there is often efficiency and usefulness in building a lot of cheaper units as well
- The upgradeable trained shell is a favorite- cheap to build and ready to become a best weapon or best defense at the cost of a single upgrade
-- Cheap radar planes or choppers-- You know they are vulnerable but heck a decent base builds one a turn and their suicide runs into the enemy provide necessary data-- These can also be useful for plinking crawlers, formers and improvements on a weakly defended frontier
- probes on an infantry chassis ( cheaper for at home defense)
- armored probes-- An unbribable sentry on the frontier that combines decent survivability with no p-drones if its out exploring
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