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Arrian
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Kneel before Grog!
Jul 2001 time: 00:16
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On cultural defection - there is a chance a city will defect each turn, based upon a number of factors:
Your total culture vs. theirs
Your nearby culture vs. theirs (bordering cities)
Proximity to Capitol (yours vs. theirs)
Unhappiness (civil disorder increases defection possibility)
Military units in the city (this is less important, but does play a role, apparently).
I've had great success with cultural defection, but there is an element of random chance involved. I've often gotten cities that I didn't expect to get, while the city I was hoping would defect hangs around for 1000s of yrs.
Regarding legions. First off, I don't think the Romans have very good civ atttributes (commercial/militaristic, right?), and the legionary just isn't that great. 3 attack, 3 defense, 1 move. It's a balanced unit, which makes it fairly versatile, but an attack or defense of 3 just ain't that much. Spearmen defend at 2, but with fortification bonuses (foritied, in a city, if the city has walls, etc.), it's a match for a legionary. Try out the Persians. The Immortal (4/2/1) is nasty, and does very bad things to spearmen.
If you are attacking cities, I would strongly suggest bringing along some mobile units (horsemen/knights/cavalry/tanks, whatever you have at the time), as they can soften up the defenders, but DO NOT DIE if they lose. They fight until they get down to 1 hit point, and run away. Hit with the horsies, mop up with the grunts. Also, bombard units can be pretty effective at softening defenses (not to mention breaking important things), particularly once you get to canons and artillery. Keep your troops in a stack with some good defenders (spearmen, pikemen, whatever you have then).
As for more general stuff... go with the representative governments (republic/democracy), try to grab the happiness and science wonders (Sistine Chapel/Bach/Copernicus/Newton). Keep reading the forums, keep civin', and you will figure it out... but I WARN YOU - this line of games (CIV/CIV II/Alpha Centauri) is the most addictive thing out there, short of crack. The game is complex, so playing it and figuring it all out takes serious time.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:16
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You can, in fact, fight a major war under democracy, given the proper conditions. First off, if you're playing on the lower difficulty levels, unhappiness isn't a major concern. However, if you intend to take over the world while allowing your people to vote, here are the keys:
Sistine Chapel - doubles the effect of your cathedrals (which should be build in every city)
Bach - makes 2 unhappy people content in each city.
Universal Sufferage - reduces war weariness (comes later)
Poice Stations - ditto Univ. Suff., but you have to build them everywhere... I would suggest doing this in large cities only.
Luxuries. There are 8 luxury resources in the game. The more you have, the happier your people are. You get 1 happy citizen in each city (that is connected via road) for each of the first 3 or 4 luxury resources you have access to (I'd have to look at a game to be sure). The next several luxuries will make 2 people happy per resource, and so on (7th and 8th make 4 happy each, I think). Thus, gaining access to luxuries is HUGE. If you're going to fight, go for these as much as anything else. Denying them to the AI will make his people unhappy, and yours happy. Note that if you have access to 5 dyes, it's the same as having 1 in terms of happiness, only you can trade dyes to 4 other civs.
Luxury spending - there is a slider bar under the F1 advisor screen that allows you to allocate some of your budget toward luxury spending. This can help if the war drags on really long.
Finally, democracies make lots of money. This means you can support lots of units. Build up a LARGE army. When you hit, hit with overwhelming force. Use combined arms (footsoldiers/mobile units/bombard units/air and naval power) and achieve your objectives as quickly as possible. Then make peace for a while, reload, and hit again.
Hope this stuff helps you out.
-Arrian
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MarshalN
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On victory conditions:
Cultural -- 20000 culture in one city, or 100000 in your total civ culture, and you win
Militaristic -- Conquer/kill everyone in sight. Basically, you own all the cities, you win.
Diplomatic -- everyone (AI and you) take a vote in the UN. If the vote results is that people love you, you win.
Space -- your spaceship gets to its destination before theirs. Remember, it's NOT the launch date but the arrival date that counts.
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henry296
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quote: Originally posted by MarshalN
On victory conditions:
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Space -- your spaceship gets to its destination before theirs. Remember, it's NOT the launch date but the arrival date that counts. |
In Civ3, as soon as the ship is launched, you win. This is a change from Civ2 where they're could be a race to AC.
Todd
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GreekyGoodness
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Chicago
Nov 2001 time: 23:16
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quote: Originally posted by Arrian
Luxuries. There are 8 luxury resources in the game. The more you have, the happier your people are. You get 1 happy citizen in each city (that is connected via road) for each of the first 3 or 4 luxury resources you have access to (I'd have to look at a game to be sure). The next several luxuries will make 2 people happy per resource, and so on (7th and 8th make 4 happy each, I think). Thus, gaining access to luxuries is HUGE. If you're going to fight, go for these as much as anything else. Denying them to the AI will make his people unhappy, and yours happy. Note that if you have access to 5 dyes, it's the same as having 1 in terms of happiness, only you can trade dyes to 4 other civs.
-Arrian |
Just to clarify the luxuries and number of happy faces, you only get the bonus happy faces for additional luxuries over 3 if you have a marketplace in your city. Otherwise, all luxuries up to 8 only give you one extra happy face.
Greeky
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Harm
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NorthWest
Nov 2001 time: 21:16
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To expound on the Marketplace:
1st & 2nd Resource: 1 Happy Person each
3rd & 4th: 2
5rd & 6th: 3
7th & 8th: 4
Having all 8 luxuries and a marketplace = 20 Happy people.
Easy way to help wage extensive wars as a Democracy.
Be prepared to pay out dearly for those last few luxuries as the computer will know you need them.
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