Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alpha Centauri > AC-Creation > Question about SE mods
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
16.Sep: ZAKHAROV TURNS ELEVEN
15.Sep: `POSSIBILITY` IS ALL FOR NOW
15.Sep: THE SINGULARITY CONNECTION

bottom of page
  - ALPHA CENTAURI PC $9.99 - Centauri Dawn $6.50 - Dragon Sun $6.99 - Twilight of the Mind $6.99 - Power of the Mindworms $8.95 - ALPHA CENTAURI MAC $19.99
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
wheathin is offline wheathin
Prince
home
Apr 1999
time: 05:16
  Old Post 07-12-2001 19:50
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Question about SE mods Support Apolyton

I saw an older post here that suggested that it might be possible to add abilities to the SE choices beyond the 10 society effects. In particular, someone said they were going to try to add a ++TALENT effect to one of the SE choices in alpha.txt. However, I have not seen it discussed further, and have not been able to verify if it works.

Anybody know for sure? And if ++TALENT works, will any of the other variables from faction.txt work as well? +DRONE? Adding interest, or hab limits, or ... wow... the mind boggles...

Cybergod is offline Cybergod
Prince
Wünderland
Feb 2001
time: 05:16
  Old Post 08-12-2001 00:01 Visit Cybergod's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Got spare money?

Don't get your hopes up - only the extra TALENT works!

As I mentioned in one of the threads, and I have throughfully tested it, you can only add up to ++++++TALENT, or +6 talents at each base! I do not know how far the negative part of the modifier goes, since I haven't tested that yet (imagine +6 frones! )

wheathin is offline wheathin
Prince
home
Apr 1999
time: 05:16
  Old Post 08-12-2001 00:49
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

So +TALENT for an SE choice would be the same as the HGP. Pretty powerful, considering that HGP is one of the most powerful early game SPs. Still, it's not as powerful as the Faction Ability TALENT, X, like Lal has.

Was it useful in balancing SE choices, or was it too destabilizing?

Does -TALENT produce extra drones? And, more interestingly, do the effects double up against the black-shirted super-drones? I.e. would ++++TALENT create two Talents, four Talents, or 4 content citizens? Would ----TALENT cause 2 superdrones in a size 2 base?

Cybergod is offline Cybergod
Prince
Wünderland
Feb 2001
time: 05:16
  Old Post 09-12-2001 17:21 Visit Cybergod's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Suffering from ads?

Useful? Probably - I should think adding a +1 TALENT to knowledge would be nice

If you look in the alpha.txt, you can see a non-implemented descriptions of the TALENT effect

quote:
#SOCTALENT
-1, Extra drones at each base
0,
1, Extra talents at each base!


Unfortunatelly I am too dumb to understand the concept for a "superdrone" (they are all the same to me, when I nerve-staple them ) but I think that a +4 TALENT would create just additional four talents. Anyone care to elaborate?

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:16
  Old Post 10-12-2001 06:09
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

I don't have the answer, but I have an observation. I have concluded from experience in many games that the effects of all of the factors in that section are limited to what is shown, thus:

#SOCECONOMY is limited to
-3, -2 energy each base
:
5, +1 energy/sq; +4 energy/base; +3 commerce!!!!


Although you can accumulate -4 Economy and less, the effect stops at -3. You can accumulate +6 Economy and more, but the effect stops at +5.

#SOCEFFIC is limited to
-4, ECONOMIC PARALYSIS
:
4, PARADIGM ECONOMY!!


Although you can accumulate -5 Efficiency and less, the effect stops at -4. You can accumulate +5 Economy and more, but the effect stops at +4.

So, therefore, I would expect:

#SOCTALENT is limited to
-1, Extra drones at each base
0,
1, Extra talents at each base!


It is a strange item. What is the actual effect?
Notice: "drones" and "talents".
How many extra drones/talents are gained? One? More?
Does "SOCIAL, -TALENT" differ at all from "SOCIAL, --TALENT"?
Does "SOCIAL, +TALENT" differ at all from "SOCIAL, ++TALENT"?
Something to test...

Bob Morane is offline Bob Morane
Chieftain
Belgium
Jul 2001
time: 06:16
Post  Old Post 10-12-2001 21:36
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Not sure about this, but ....
*Weathin, i think i know what u mean by super-drones, they appear as bright red in the display. I suppose they influence weather the riots will destroy base facilities or not. One of them does not count double (i'm sure of this, because in size 3 bases where i got 1 of them, one normal worker and one talent thanks to the HGP, i didn't got riots). Also, i THINK base facilities like recreation commons eleiminate them like normal ones, but i'm not sure. What i'm sure is that with a punishment sphere, they still appear red, but doesn't riot (quite strange). Also, i THINK if u add some talents with SE, they will be present in any case (i mean, they will not change some drones to normal, they will be talents, like those Lal gets, or those u get with HGP), and in this case, one talent compensate for one drone, super or not.
*On the cap of efficiency, i'm not sure if this one really have a cap like other SE choices. I mean, doesn't efficiency decrease as a function of distance from HQ, in this way, having an efficiency of 6 would mean u can get maximal efficiency farther from HQ then with effic 4, even if the SE screen displays paradigm economy in both cases. Needs testing.
*I'm quite SURE, planet SE has no cap. There is a 75% mindworm capture cap, but the decreasing eco-damage has no cap.

Cybergod is offline Cybergod
Prince
Wünderland
Feb 2001
time: 05:16
  Old Post 10-12-2001 23:58 Visit Cybergod's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Bob Morane
*I'm quite SURE, planet SE has no cap. There is a 75% mindworm capture cap, but the decreasing eco-damage has no cap.


If you've seen the ecology thread (which was up LONG time ago in the other forum) it clearly said that the effect of reduced eco-damage actually stops at 2! I do not get a chance to throughoutly observe the effects of eco-damage (except having to build Pressure Dome everywhere ) so I can't support that statement. And you are right about efficiency, with Gaians and Aki being the ones who can reach +9 EFFIC and therefore much easily managing the huge empires you get in late games.

On the contrary to your saying, Gwillybj (do I have to call you that? ), my tests have proven that the TALENT level goes up to +6! I tested this by modifying Lal (replace his parameters with this to further test):

SOCIAL, ++++++++TALENT, UNIT, 0, UNIT, 0, UNIT, 0, UNIT, 0, UNIT, 0, UNIT, 0, UNIT, 0, UNIT, 0

This gives me a big base with 6 TALENTS and an odd drone



These effectsare quite strange - no wonder they weren't implemented in the SE table!

Mr. President is offline Mr. President
Emperor
The leaves that are green turn to brown
Jul 2001
time: 15:16
  Old Post 17-12-2001 15:27 Visit Mr. President's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Remove this text

Avenoct's Aldebaran mod uses the + Talent category to create ultra-hard computer-controlled factions. I'm sure he wouldn't mind me advertising his work here.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0377 seconds (88.41% PHP - 11.59% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net