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LordLynch64
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Illinios
Nov 2001 time: 05:16
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Very funny. I like the witty banter betweent empeor and aid very funny.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:16
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I'll see what I can do on the screenies! When I get home this evening, I'll pull up my saved games and see if I can latch onto a couple of shots....one, to give you a view of the bulk of the "Roman Sub-Continent," and another, perhaps a close-up of "The Neck" and the English towns nearest it (Norwich being the closest, and thus, the "gravest threat to Roman security" lol).
Don't have many shots of the battles with the English during "round two" so I'll skip that, and (I'm about to fight round three, mostly with Shaka), and as those battles occur, I'll try and remember to grab some screens!

And, I'm glad you're enjoying it!
-=Vel=-
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:16
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Isn't it great!? I about fell outta my chair when I realized how perfect the setup was gonna be! The real question is just how far can I expand with a commercial civ and maintain profitability? Not sure I have the answer to that, but I played out some more of the game and it sure got interesting! Will be posting some more of the story prolly on Monday (depending on work).
As to the worker question: Generally I average 1 worker per city, and I find that they can keep up with the work that needs to be done, but in this case, once I saw how easy it would be (fortify one tile and staff it) to prevent an AI land invasion, I couldn't resist playing Rome in classic Roman-Conquest fashion! So...I skimped on the workers, building just enough to get by and the plan was to (hopefully) augment their number with slaves as I expanded.
I think though, that as I begin to get closer to being able to build rails, I will prolly double the number of "paid" workers so I can speed build a rail line from my core troop producing cities (essentially, all the cities on the roman sub-continent that lie west of Rome, and most of the cities in the northern (tundra) area of the sub-continent.
Once I do that, warfare will be lots easier....as it stands now, in the absence of boats that can brave the high seas, it takes mounted troops about ten turns to get from the roman sub-continent to the front, so I've gotta plan well ahead of my current needs. Rails though, will fix that right up! 
-=Vel=-
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Dravin
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North Pole, Alaska
Nov 2001 time: 22:16
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I must say that I've enjoyed reading your story, nicely done!
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Gamer at heart
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Sherbrooke, Quebec, Can.
Nov 2001 time: 00:16
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Good reading again from you as expected, Vel! I especially liked the little humorous chats between the emperor and Nigel. I think my co-workers are starting to suspect I have some mental condition that forces me to laugh every now and then for no apparent reason....
By the way, do you always place your cities that close together (4 tiles appart by your standards) ? I do not avoid overlapping at any cost, generally going for good spots instead of "standard grid" placement, but you seem to be systematic on that 4 tiles. It sure looks like it worked well for you this time!
keep the good stuff coming!
GaH
Last edited by Gamer at heart on 10-12-2001 at 20:17
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:16
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Glad you're enjoying it man!
As to the spacing....yes and no. I tend to like an orderly, grid-like placement as it facilitates defense and road/making, though I am quick to veer from that to make use of juicy bonus tiles! The overlap part of the equation has never bothered me. With bases four apart, the overlap is minimal, and essentially it means that my cities will top out at around 22 or so in population.....I'd not want them any bigger than that anyway (as I understand it, most folks tend to regard the "optimal size" for civ3 cities at 20, which BEGS for placement of cities closer than 5-tiles apart).
Specifically in this game though, it was done entirely on purpose....there's just something that strikes me as so classicly Romanesque in it's nature....a nice orderly, planned grid-like city structure....just sorta "seemed" like Rome....
-=Vel=-
(who, like a total dumba$$, forgot to bring his game notes to work, and so, cannot update the story....) 
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Richelieu
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Gatineau
Dec 2001 time: 00:16
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Sympathy bump for Vel...
Get well soon!
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rickontherun_21
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Oops didn't see this thread.
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