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Dmc507
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Could someone please tell me if airplanes can sink ships and/or destroy groung units in this patch? I am not going to load up the game untill I know. If I can then I will begin playing again, but if not, I'm going to continue playing other games. Thank you.
Dmc507
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Libertarian
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I think I've earned my cigarettes, thank you.
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XPav
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Why don't you download the patch and find out?
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Setsuna
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No.
*Previous two posters explode in a ball of flames*
I think that's why they couldn't tell you. And my condolences to their families..
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Disk Killer
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Montreal, Canada
Dec 2001 time: 00:16
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No, it's not addressed in the patch, because it was a design decision. Soren addressed this already in his Apolyton chat.
I understood the reasoning too, that you would need to build a navy to finish off ships. Why not? Name one fleet action ever that was solely air power vs. naval power, where the naval power was completely destroyed and unable to limp back home (ie 1 HP left).
Why is this a game-breaker for you? Are you unable to adapt to new circumstances? I mean, I'm sorry you have to change your playing style somewhat, but it is their game, they have a right to design it the way they see fit.
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Allemand
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Olympia
Feb 2000 time: 05:16
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Pearl Harbor, Midway, just about most of the Pacific actions in WWII. Ships did not engage each other, the airplanes did the dirty work.
I think there should be a small chance for aircraft to sink ships, and vice versa.
Ground forces, that's a different story. Works fine in the game.
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XPav
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quote: Originally posted by Disk Killer
I understood the reasoning too, that you would need to build a navy to finish off ships. Why not? Name one fleet action ever that was solely air power vs. naval power, where the naval power was completely destroyed and unable to limp back home (ie 1 HP left.) | US Navy and Army Air Force attacks on Japanese transports and destroyers attempting to reinforce Guadacanal.
US attacks on the Yamato...
Many many incidents where single Japanese transports were sunk by the US.
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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Indeed, Disk Killer, the responses to your post are right on. Name your naval battle where the enemy just couldn't limp home... Midway is the most telling, the utter destruction of any Japanese forward theater operational capabilities occurred at that battle.
To not sink ships with aircraft is ridiculous, and a BAD design decision.
Venger
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LotC
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Canada
Nov 2001 time: 21:16
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Strangely enough, the AI sunk one of my battleships last night with a cruise missile. I didn't think this was possible since it's function is bombard. Has anyone else seen this happen?
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GePap
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of the Big Apple
Nov 2001 time: 23:16
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I'm sorry Dish Killer, but the notion that Fixaris is trying to pass off, that 1 unit equals an entire fleet, and thats why your airpower can't sink it is nonesense. Are you telling me that if I have 40 BB's in the game, then I have actually 280? Preytell who even had 280 BB's? Humm? I know, NO ONE
Lets use your (and Sorens) Civ3 game terms: At midway the US had 3 carriers, so that is one in Civ speak, and it carried 6 fighters (I don't think carriers should be able to carry multi-engine bombers. They did only once, for Doolite, and that was only for one take-off. They simply could not have landed back on). The Japanese have 2 carries, as you said. Thats 12 fighters. The japanese keep 1 fighter doing interception, the other bomb units at midway. US sends all 6 fighters at 1 Japanese carrier. lets say that 1 gets stopped by the japanese, the japanese fighter is destroyed, and thus the other 4 fighters make it through. If they all hit (with a ROF 1) then, unless tha carrier is elite, the Carrier is sunk. That still leaves one entire japanese carrier to flee home, like Soren said. So, even if fighters got to sink ships, midway happens.
A better argument is the theoretical. With only 3 carriers, and for the loss of one, the US sank 4 carriers. If the US had had a big enough carrier fleet, would any japanese carriers gotten away? If at any time one side had a very large nummerical advantege and got the tactical advantage over the enemy, the entire enemy battlegroup would be sunk, all of it. The example of repulse and prince of wales was brought up, and it was a good one- no ships got to limp home since the entire group was sunk- yet civ3 as it can't model that, even though civ2 could. And as for using historical data- If we ever got to have WW2 scenerios for this game, how would the American playuer ever be able to destroy the Japanese fleet, or the other way around? As is, unless you use BB's or destroyers (highly historically inaccurate) then thier carrier group will survive for ever unless you take a city in which it is stattioned in (also highly inaccurate).
Please Dish Killer: don't try to use historical fact for your argument when the weight of historical evidence is overwhelmingly against you. Stick to explaning it in terms of gameply decisions (and as i belive, bad ones at that)
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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quote: Originally posted by Disk Killer
A) I look at the individual units in Civ3 to be the equivalent of a battle/transport group. |
When it comes to naval vessels, I think you are more accurately seeing a single ship represented.
quote: B) Japan lost 4 carriers of the 9 carriers they had at the battle of Midway. |
This is utterly incorrect. Only 4 carriers participated in the fleet action at Midway, the Akagi, Hiryu, Soryu, and Kaga. The Hosho was a crappy little boat with 8 planes on it. The Zuiho was less crappy but still not a fleet carrier, and was dedicated to action against Midway proper - she didn't engage the American carriers.
quote: The rest of the carrier group [groups, actually] limped home. Civ3 equivalent: 2 carriers both damaged down to 1 HP each.[/url]
That's a Fantasyland equivalent.
[quote]
D) Pearl Harbor was devastating for the US Navy, but it is historical revisionism to describe it as "pretty much destroying the US Pacific Fleet"; |
That was the Navy's assessment - and is why the US had ZERO battleships available at the battle of Midway.
quote: There were TWENTY Navy ships in harbor at the time of the attack. This is the most obvious air power attack on surface assets in World History; |
Oh my God...please read naval history of the Pacific before returning to the thread. The battle of Midway had far more ships. As did the battle of Coral Sea...and Leyte Gulf...and...you get the picture...
quote: and yet it succeeded in the loss of only 15% of the US Fleet at Pearl Harbor. And in 2 1/2 years, all other damaged vessels were back in service. |
Sigh...the ONLY reason there were any returns to service was because they were sunk in 40 feet of water...
quote: Any other questions? |
How does it feel to be so incorrect on this matter?
Venger
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Vonotar
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quote: Originally posted by Rust
Ships have little use as it is, why completely destroy their power. |
The Modern Navy is closely linked with the Airforce, look at Afganistan where planes involved in the bombing campaigns took off from Aircraft carriers.
Fact is that having an Airforce does reduce the ability of Ships, however UNTIL YOU HAVE THE ABILITY TO FLY the Navy is of vast importance.
The modern Navy is mostly concerned with transportation.
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Raleigh
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Im sure a system could be worked out to let airpower sink ships while maintaining balance.
At least an editor option for this would be nice.
Someone said navy is useless in the game? Now that bombardment can destroy improvements, just let a few frigates loose against even a modern empire. They will destroy every coastal city in sight, by destroying their surroudning mines and irrigation and roads and then their improvements! Especially since artillery and planes can't sink them! Utterly devestating!
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King of Rasslin
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How are u complaining about reducing a ship to 1 hp? With combat balanced, a Man-O-War could sink an injured battleship.
You just want to go mass-air and blow up anything that gets near your cities. You probably only play on Pangaea because you ignore the naval side of the game.
Make mayb 3 or 4 destroyers and your bombers and them can stop just about any enemy navy. They also tend to retreat after being reduced to 1 hp.
This game just requires more thinking than Civ 2. Its ok, some people can't handle it.
And a ship at 1 hp is as good as dead, Midway and other battles were exceptions, but i think it is more of a balance choice to make it so you actually have to build water units.
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Hurry
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I can to a point agree that you easily could skip building a fleet if bombers would be able to sink ships. On the other hand, the current rules are totally unrealistic, and can only be justified by game balance considerations. The worst part of the current rules is that aircraft carriers are next to worthless.
As some have pointed out, simply allowing bombers to be able to sink ships with nothing else changed in the rules, would be just as unrealistic. In order to have balanced, and to at least an extent, realistic rules about air-ship combat, the rules would at least need to be changed in the following ways:
* Less chance of hitting ships than ground units (especially for older air units - this is because ships were hard to find. Or maybe less chance of finding the longer way the air unit has to move).
* Anti-aircraft capability of ships (i.e. bombers could also be shot down)
* Working carriers and airsuperiority missions (which I guess is fixed in the patch I have downloaded but not yet installed)
I believe Firaxis again gave priority to simplicity and gameplay over realism.
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sachmo71
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de Tejas
May 2001 time: 23:16
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God damn, how many times are we going to have the same freaking conversation? Should aircraft be able to sink ships? It doesn't ****ing matter, because it probably isn't ever going to be changed. Contrary to some of the arguments I have seen in other threads, it would be a large undertaking to change the way airpower works in the game. This isn't what is bugging me, though. What I find utterly insane is that SOME people who went out and spent $50 on a game they have been waiting years for will refuse to play it because of this one ****ing issue! It doesn't make a whole lot of sense, but I guess I'm just one of those people who try and get the most out of every penny I spend. Hey, I have some friends whom I would love to give your copy of the game to. Just let me know. I'll pay for the shipping.
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