Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Patch Report: corruption seems unchanged
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Libertarian is offline Libertarian
King

Nov 2001
time: 00:16
  Old Post 08-12-2001 02:33
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Patch Report: corruption seems unchanged Increase Your PM Length

Can anyone, other than communists, tell any difference in the corruption levels pre and post patch? Mine is identical. Large Chinese democracy.

Dan Magaha FIRAXIS is offline Dan Magaha FIRAXIS
Firaxis Games
The Metropolis known as Hunt Valley
Mar 2000
time: 00:16
  Old Post 08-12-2001 02:43 Visit Dan Magaha FIRAXIS's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

Do me a flavor and try a new game with the patch and the default rules. I suspect some of the new corruption fixes probably have to do with the police station and other BIC-related things which may not be being read by existing savegames (because the saves include at least some of the BIC data in them, and in this case it's the old BIC data)

Dan

Libertarian is offline Libertarian
King

Nov 2001
time: 00:16
  Old Post 08-12-2001 02:51
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton

I'd prefer to finish my current game just now, as I'm doing quite well. But I'll try a new game as soon as I've finished this one (probably next week — I take my time, and mind every detail). Thank you for your prompt and courteous response.

Frugal_Gourmet is offline Frugal_Gourmet
Warlord
New York City, NY, USA
Jan 1970
time: 00:16
Smile  Old Post 08-12-2001 02:58
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Hmmm... Full PM-box? Change here!

I'm not bothered by the corruption thing (I try to avoid running large empires for boredom reasons), but I believe there are now some features in the editor that will let you tweak corruption to how you see fit. So, you can adjust corruption to allow for as large or small an empire you think players should be able to run.

Xeinth is offline Xeinth
Settler

Nov 2001
time: 05:16
  Old Post 08-12-2001 03:12
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Dan Magaha FIRAXIS
Do me a flavor and try a new game with the patch and the default rules. I suspect some of the new corruption fixes probably have to do with the police station and other BIC-related things which may not be being read by existing savegames (because the saves include at least some of the BIC data in them, and in this case it's the old BIC data)

Dan


Dan,

So do Police Stations reduce corruption now?

X

fikrii is offline fikrii
Settler
US, GA
Nov 2001
time: 05:16
  Old Post 08-12-2001 04:09
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton buy from Amazon

Hmmm, I think there IS some reduction in corruption.

In one of my pre-patch saved games (Democracy, 25+ cities), corruption went down from some 200+ to 150+.

It didn't show up at first though, I had to go through every city's screen, and do some maximizing (click on city center).

It fixed the corruption. A city that was producing 1 shield out of some 20, went to about 50% corruption.

Still high, but, oh well....

That's my experience w/ corruption, but now the game is A LOT harder (40 turns max for science really slow things down, and now I can't ask the AI for all of its tech when asking for peace, it gives a partial list of AI tech).

May be they thought that b/c corruption is lower, to balance out on science they need to make it more expensive?

By the way, I always play Emperor level, and am getting sick of this game.

Xentropy is offline Xentropy
Warlord

Dec 2001
time: 21:16
  Old Post 08-12-2001 05:23
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Corruption changes Support Apolyton, buy Call to Power 2

At least comparing the civ3mod.bic files pre- and post-patch, here is the sum total of the editor-viewable corruption changes:

A) Police stations now reduce corruption; and

B) Tiny and Small maps have a slightly larger "ideal civ size" stat, tiny from 8 to 12, small from 12 to 14. Standard maps and up were not changed in this regard (16, 24, 32 respectively).

I also noticed when checking this out that the tech rates were tweaked now also:

Size Pre Post
Tiny 80 60
Small 100 90
Std. 120 120
Large 160 180
Huge 200 240

Overall you'll be able to tech slightly faster on smaller map sizes and slightly slower on larger map sizes.

There may be other changes related to corruption not viewable with the editor, such as internal changes to what "minimal" vs. "rampant" means making democracy more attractive, or which are in the editor but I missed, of course.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0325 seconds (87.24% PHP - 12.76% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net