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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Please improve AI mapping
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Kolyana is offline Kolyana
Warlord

Nov 2001
time: 23:16
  Old Post 08-12-2001 21:30
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Please improve AI mapping Put an end to popups!

I don't know what it is, but the AI mapping seems worse after the patch than before.

Imagine this: You order a Tank to move South. First few squares are rail, then road, then rail.

The AI Mapping decides that heading West, South, East, North through a Right of Passage ally is the fastest route. Hm. Okay.

Tank heads west one square and bumps into a wall of ally troops.

Tank stops, re-evaluates path, heads East.

Tank stops, re-evaluates path, heads West.

Bumps into wall of allies.

Tank stops, re-evaluates path, heads East.

Tank stops, re-evaluates path, heads West.

Bumps into wall of allies.

Tank stops, re-evaluates path, heads East.

Tank stops, re-evaluates path, heads West.

Bumps into wall of allies.

Tank runs out of movement points.



Can't you (Firaxis) develop something where a unit remembers blocked paths and doesn't consider these in it's current turn of mapping calculation?

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