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Iconoclast
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Yeah, resources being in one part of the world is uncommon.
Wait, isn't 70% of the world's oil concentrated on 5% of the world surface. And diamonds are very rare everywhere except South Africa.
It may make for a tougher game, but it is very realistic.
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Nadexander
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Saratoga, California
Mar 2001 time: 21:16
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quote: Originally posted by Iconoclast
Yeah, resources being in one part of the world is uncommon.
Wait, isn't 70% of the world's oil concentrated on 5% of the world surface. And diamonds are very rare everywhere except South Africa.
It may make for a tougher game, but it is very realistic. |
Lets take, for example an accurate earth map (not the one provided by firaxis). Say we were going to place resources on this map. Lets just toss out some vaguely fudgy numbers. Say we put 5 oil around the persian gulf, 3 the caspian/central asia area, 1 in romania, 1 in nigeria, 1 in siberia, 1 in the north sea (damn no offshore drilling ) 1 in alaska, 1 in texas, 1 in venezuela, and 1 in the east indies somewhere giving us around 16 for an expected 16 players on a huge map.
Now lets say we wanted to make the same map but as a size small. You cant just divide everything by two (since each of the dimensions are halved). You cant have half an oil resource in texas so instead you have none. What ive noticed is that if you made the earth map like civ3 generates its random maps youd have maybe 5 oils in the mideast and maybe 1 in one other random place. By scaling down instead of having 1/2 the worlds oil in one place you instead have 5/6 of the worlds oil in one place. The same applies to luxeries and other resources. Even though you see the same size clumps the real clumping factor has increased considerably.
I would suggest to firaxis that they scale the number and clumping of resources to reflect the actual number of players and the map size. Also id like to see at least 1 of each luxury on the map. I feel sorry for the poor Civlander that never has the chance of tasting fine Sonoma County wines! 
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Xentropy
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From that Soren chat a while ago, there IS always at least one of every resource per Civ. In fact, EXACTLY one per Civ of the luxuries, at LEAST one per Civ of strategics.
If you aren't seeing them, they're out there somewhere; keep looking.
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Soren Johnson Firaxis
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Hunt Valley, MD
May 2001 time: 00:16
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quote: Originally posted by Xentropy
From that Soren chat a while ago, there IS always at least one of every resource per Civ. In fact, EXACTLY one per Civ of the luxuries, at LEAST one per Civ of strategics.
If you aren't seeing them, they're out there somewhere; keep looking. |
not quite... there is at least one of each strategic resource per civ, but the # of luxuries can vary considerably.
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barefootbadass
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I find no reason that you should be able to see resources before you have the tech to see them, that's nonsense. Horses are never a problem for me because you get to see them early and you only need one source for the whole game(they never get depleted, which is realistic).
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