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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > More bugs in 1.16f patch than expected
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16.Sep: 7 NEW FILES
15.Sep: TRIAL + NO SLEEP = ONE GAME
13.Sep: PATCH THE PREVIOUSLY UNPATCHABLE

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damedam is offline damedam
Settler
De
Dec 2001
time: 00:16
  Old Post 09-12-2001 11:34
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More bugs in 1.16f patch than expected Support Apolyton, buy Civilization 2

1. In the 1.07f, if you kill a civilization by destroying the last settler on a transport, you save, then meet 'dataio:CITY' error when you load. Ok, I can solve that by using copytool. Now, I loaded my save file before the problem and do it again, it caused a crash of the game! Can not believe they cannot fix such an easy bug after such a long time.

2. It looks like if you have any babarian settlers or workers created by a previous bug (creating settler or worker in newly conquered enemy cities gives you barbarian units), your save file will end up showing 'dataio:Unit' in the new patch. But if this is not reason, I can only say that it might be caused by copytools.

3. Very strangely, the fonts for the size of the city in the new patch look very ugly and have some funny black shade. This is what I first noticed when I lauched the new program.

Actually, I cannot play civilization any more after trying the patch because they just f***ed all my saved games and I cannot continue.

I attached the files in, 110bc.zip, you load the caraval near city 'Sardis' in the game and attack the last persian galley and the game will crash.

I will attach another file later because the total of both files exceeds the limit.

Attachment: 110bc.zip
This has been downloaded 2 time(s).

damedam is offline damedam
Settler
De
Dec 2001
time: 00:16
  Old Post 09-12-2001 11:38
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#2 Report this post to a moderator
Increase the size of your Attachments

I attached the file that showes 'dataio:UNIT' error here.

Attachment: 150ad.zip
This has been downloaded 1 time(s).

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