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Sevorak
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I think you misunderstood.
A city with a harbor (and with the right advances) treats every water square as a road to any other harbor on the oceans. You can blockade a harbor, choking off its connection to the rest of its empire, by occupying every water square around it with a naval unit. That's what Firaxis meant by blockade. Not a special command, just a swarm of ships.
-Sev
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barefootbadass
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Yeah, just block the all routes from every harbor the ai has and he can't trade by sea, however if he has a land route to another civ that he is at peace with that has harbors the blockade won't work. Also, I would suggest putting your ships two squares out if the city has a coastal fortress.
In my experience the ai builds harbors in most coastal cities, at least by early industrial age they are usually up.
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MadWombat
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Calgary, Canada
Nov 2001 time: 22:16
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Yes. You can also blockade FRIENDLY ports using privateers, and there is a cheap tactic/exploit that means that stacking a battleship with your privateer still blockades the port, and makes your blockade MUCH harder to break....
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Sevorak
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Well, sure you can...if you blockade with the stacked battleship/privateers in a ring outside that city's territory. That could go to 14+ units, and I personally wouldn't tie up that many units blocking one harbor.
Remember, they can request that your battleships get out of your territory, and stacking them with a privateer does not change that.
-Sev
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MadWombat
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Calgary, Canada
Nov 2001 time: 22:16
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I think you can actually have B.Ships in their territory while stacked with privateers, but I could be wrong....
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Sevorak
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You are.
I think you're confused about the aspects of the real stack with privateers exploit - that AI go after Privateers wherever they are, and you can stack a battleship with a Privateer, get the AI to attack that tile, have your battleship defend(blowing the AI ship out of the water), and still not be at war.
-Sev
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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CTP had something like this, that may be where the confusion is coming from.
That said, I posted a suggestion a long time ago to make privateers and other navy ships more interesting - a privateer or hostile warship within X number of tiles from a city means it cannot use it's harbor for trade.
This make the privateer actually useful, and also gets a piracy component in the game (come on, it's a Sid game, it ought to have some Pirates!)
Venger
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