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Kc7mxo
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Kansas City, Kansas
Jan 1970 time: 21:16
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First of all, there's this thing called diplomacy. The ai is quite willing to sell its techs to each other, often to civs that obviously can't pay much. heck, i do it too. so thats probably how they're staying close in tech. plus, techs are easier to research the more civs that have them. so if 7 civs have music theory, and the indians don't, the indians will figure out the tech pretty dang quick.
secondly, i've not noticed the ai do this. in one game i was playing at regent level, the zulus got way behind in city construction, it confused the heck out of me.
and finnally, if you find WARLORD too easy, go play on emperor or something.
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kc1000
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Also if you have embassies established in other civs, they can steal techs right out from under you and if you don,t catch them, they can keep doing it and then trade with other civs. This is one of the espionage things that can be done before you study the espionage tech or have the intelligence agency.
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neilr
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London
Dec 2000 time: 05:16
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quote: Originally posted by Nexus VI
It's a little bit hard for me to believe that story about AI building so few cities.
When I play at "Chieftain" level, the AI starts building cities really fast and I can't really think to do the same.
I begin expanding in this way:
A) After the first city built I build a couple of warriors and send them to explore.
B) I eventually put the city to build a settler
C) When the settlers is ready I build another city and I start to build another settler with the new city keeping the capitol building settlers.
D) I repeat these two last points endlessly.
E) Now and then I build some workers to improve the area surrounding my cities.
I assure you... the AI is much faster than me and I get surrounded pretty too soon (and I hate it). Remember I'm speaking of Chieftain level, so try to figure what Deity level can do...
I'm not dumb, simply the AI is a caterpillar and I found myself playing up to Warlord just for being able to enjoy myself because at higher levels the AI crush me too easily.
I've tried to read some post in the Strategy forum, but they didn't help me at all.
I must accept the fact my score and my territorial expansion will always be modest. That's all.
Civ3 is much more difficult IMHO. In the last two chapters I used to do what I wanted without many problems; now I can't.
Maybe the AI don't behave the same way on different PCs (though it may sound silly it's possible).
ByeZ |
Nexus - I agree with you. Civ3 is way harder, and the AI really does expand at great speed. To keep up (and expand even faster), just remember one thing, pop-rushing ! That means, in despotism, immediately rushing your improvements/units and taking the hit in population it gives you.
Personally, I build settlers immediately from ALL cities as soon as its sensible, the only improvements worth buying early are temples, so as to increase those culture boundaries and fill gaps.
Finally, sometimes it's worth attacking those early cities your first warrior finds. If you approach an enemy city defended only with a warrior, then you have a 50% chance of taking it out and claiming it for yourself. Better chance still if you can attack from a hill or a mountain
If you're still finding it difficult, pick an Expansionist civ like the English or Iroquois and make use of that free scout it gives you.
Good luck !
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Nexus VI
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Milan - Italy
Dec 2001 time: 06:16
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quote: Originally posted by neilr
Nexus - I agree with you. Civ3 is way harder, and the AI really does expand at great speed. To keep up (and expand even faster), just remember one thing, pop-rushing ! That means, in despotism, immediately rushing your improvements/units and taking the hit in population it gives you.
Personally, I build settlers immediately from ALL cities as soon as its sensible, the only improvements worth buying early are temples, so as to increase those culture boundaries and fill gaps.
Finally, sometimes it's worth attacking those early cities your first warrior finds. If you approach an enemy city defended only with a warrior, then you have a 50% chance of taking it out and claiming it for yourself. Better chance still if you can attack from a hill or a mountain
If you're still finding it difficult, pick an Expansionist civ like the English or Iroquois and make use of that free scout it gives you.
Good luck ! |
Thanks for your suggestions. Though sadly sometimes isn't possible to implement them.
I mean, rushing settlers can be done with big towns while it's impossible with smaller ones and, in the beginning, cities are too small to rush settlers; by the time they reach level 3 of population the settler had already reached the "delay" status caused by lack of population.
I also attack enemy nations, when possible, but keeping an efficient expansion and an efficient army (early in the game) is often impossible, so I must be very careful not to initiate a conflict I can't control.
Maybe the problem is I'm unlucky ( ). I played about eight sessions by now and I always started surrounded by other civs, not matter the map size.
However I'll keep it up. I hope I will be able to score high in the chart sooner or later...
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Nexus VI
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Milan - Italy
Dec 2001 time: 06:16
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quote: Originally posted by Ferdi
Also, don't try to make a tech race, it is impossible to surpass other civs like in civ2. |
Actually, this is the only thing I can win with a hand down. I've managed to win a tech race up to Regent level with no probs at all.
When you manage to raise a compact empire lowering corruption to accetable levels you can speed up research massively.
Usually I never lower Science tax under 60%. If your government form is Democracy the level of corruption permits you to keep Science rate high and to support a few units. You can't start a war in the beginning, but when you're in modern age, the other civs are in awe of your scientific progresses.
You need to build all the necessary facilities in your cities and to optimize the square surrounding your cities, so that roads can bring commerce and shield (to build wonders and facilities).
At Regent level the AI build Wonders really fast, so one must choose what to build (Pyramid, Sun Tzu Academy and the other one which pays the support for economic buildings are the most important). Then, when you've got sufficient Banks you can build Wall Street (this one can be build by every civ being a small wonder) which boosts the gold received each turn.
However, even if you beat the AI on scientific field, your scoring never goes up. It seems the most important thing in Civ is the territorial supremacy. Civs with many units and many cities are the ones that score most.
For this reason I try to get aggressive toward the end, even if I hate wars 'cause are really annoying (especially when you've got to build up the units).
For now I'm still learning how to become a "super-nation-with-a-great-score" since I don't like to be remembered as the "worthless" in the annals 
We shall see...
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