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Lemmy
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Bubblewrap
Dec 2000 time: 06:16
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i have an idea to create custom units in the game.
First forget all the units that are in the game now.
now there are three types of units:
platforms, only movement, no attack, no defense.
weapons, only has attack, no defense, no movement.
armor, only defense no attack, no movement.
Platforms have the "Army" unit abilitiy, with a movement of 1, and a transport capacity of 2.
Weapons and armor are like normal units, without movement.
Now if you want to create a unit in the game, you first have to build a platform, then the desired weapon and armor, and load them in the platform.
You could also choose to load two armor on the platform, to make a super defensive unit, or two weapons to make a super attack unit(which can be captured by the enemy).
One problem though, there is a limit on the number of armies you can have.
And i don't know if the AI will be able to handle this.
Last edited by Lemmy on 10-12-2001 at 20:14
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Kal-el
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I think this is a great idea. And once you build the pentagon you will be able to add additional weapons, armor or even specials. I think you should give the platform the ‘blitz’ attribute so that it can attack more than once. I think this will work, I haven’t been able to test this in a game yet. I love the idea. Let me know how it is coming along.
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Kal-el
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I think this is a great idea. And once you build the pentagon you will be able to add additional weapons, armor or even specials. I think you should give the platform the ‘blitz’ attribute so that it can attack more than once. I think this will work, I haven’t been able to test this in a game yet. I love the idea. Let me know how it is coming along.
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Lemmy
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Bubblewrap
Dec 2000 time: 06:16
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quote: Originally posted by MrWhereItsAt
Very creative, but it effectively negates most UU abilities and many warfare roles such as the cavalry/armour versus the slower infantry/artillery. |
not neccesarily, a fast platform with artillery may be to expensive and take to long to build, so there will still be slow artillery and fast cavalry, and the faster platforms could be given the same properties as cavalry.
quote:
And would this destroy air units as an option?
It is cool, and I don't want to let anyone down, but radical ideas like this (see the one in General on terrain improvements) do need questions asked and problems brought up... and therefore hopefully solved so they can work! |
i haven't thought about air units yet, but i suppose they could stay the same, they only appear late in the game.
Your not letting me down, i'm actually happy that there is some interest, and you raised some good points.
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Lemmy
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Bubblewrap
Dec 2000 time: 06:16
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this is what i came up with so far :
Platforms:
Warrior 1 movement
Horse 2 movement
Trained Horse 3 or 4 movement (Obsoletes horse)
Infantry 2 movement (Obsoletes warrior)
Tracked Vehicle 4 movement
Advanced Tracked Vehicle 5 movement
Weapons:
Stick 1 offense
Axe 2 offense
Bow 2 bombard
Spear 3 offense
Catapult 4 bombard
Sword 4 offense
Musket 6 offense
Rifle 8 offense
Artillery 10 bombard
Machine gun 12 offense
Cannon 18 offense
Radar artillery 24 bombard
Kick-ass weapon 32 offense
Armor:
Cloth 1
Bronze shield 2
Iron armor 3
Chainmail armor 4
??? 6
Kevlar 8
Titanium armor 12
Better armor 16
Kick-ass armor 24
i could use some better names for most of them, so if you know any, please tell me.
the values will still have to be balanced, but that will happen while i'm testing it.
There is still one major problem, there is a limit on the number of armies, can't have more than 1 per city, i hope firaxis changes that.
Off course, you don't need a complete unit (platform+weapon+armor) to defend your cities, only armor will be enough. So the one army per city limit can be seen a one offensive unit per city, but then you would have a situation where bigger is always better, so maybe i'll wait for a change.. 
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s3d
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Bombard should be property of platform. If you put unit with bombard into army it will lose it (as any other property). Army however retain all its ability. Also platform ahould have "carry tactical missile" property and armor/weapon blocks should have "tactical missile" property. That way AI will not be able put wrong units into platform.
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Lemmy
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Bubblewrap
Dec 2000 time: 06:16
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quote:
Bombard should be property of platform. If you put unit with bombard into army it will lose it (as any other property). Army however retain all its ability |
how exactly does that work with the bombard ability and armies?
i tried it a bit, but i can't get a platform to have a bombard strength the same as the weapon it carries.
I found a way to use the other properties to exclude certain weapons from platforms, the properties i use for the platforms are:
Carry foot units only
Can carry tactical missile
Bombard platforms have both proprties, and bombard weapons are Foot units and Tactical missiles, i tried this and it works, only bombard weapons can be put on bombard platforms.
I divided the weapons into bombard, light(spear, guns and rifles) and heavy (big cannons).
Infantry and horses should only be able to carry light weapons.
These platforms have no properties
Light weapons have the mounted property(can't be put on bombard platforms).
Tracked vehicles can carry heavy and light weapons.
Those platforms only have the can carry tacical missile property.
Heavy weapons have the tactical missile and mounted property(can't be put on bombard platforms).
i haven't tested everything yet, but i don't expect any big problems
Last edited by Lemmy on 21-01-2002 at 23:32
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s3d
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quote: Originally posted by Lemmy
how exactly does that work with the bombard ability and armies?
i tried it a bit, but i can't get a platform to have a bombard strength the same as the weapon it carries.
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Ye,p you can not. Just give platform some fixed bombard value, that is all we can do. But you also can have some special platforms - like airdrop platform, all-terrain platform, hidden nationality platform etc.
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