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Harper
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quote: Originally posted by Willem
Captured Workers always take twice as long to complete a task as your own workers. The only exception as I understand is that, if you are an industrious civ, the bonus gets them working at the normal rate. |
Thanks, Nice to know. Like I said just something I finaly had enough experiance to notice.
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Jorri
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Um I'm also getting the same failure as "Flight" when my cities goto disorder due to war the game locks up, xp closes the app!
I just read that we can disable the popup? I will check later today if that works!
Ps the game seems to lock up in the same year no-mater what year I reload! ...
Running 1.16f 
Ok ... well yes it does work! hehe "Disable popup when disorder"
Last edited by Jorri on 23-01-2002 at 20:42
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bloodysmurf
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Chicago, IL
Jan 2002 time: 05:16
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quote: Originally posted by Grumbold
Thats not necessarily a bug. Some things they just won't trade even if they may seem cheaper to you. They won't exceed their gold per turn income limit even if they have plenty of cash to cushion the loss for 20 turns. |
I think you misunderstood... I've encountered this bug myself. Here is an example:
[1] I ask the Romans what they are willing to give me for Electricity
[2] They offer:
- World Map
- 25 gold/turn
- 150 gold
[3] I remove World Map from their offer
[4] Suddenly "they would never take such a deal"
[5] Unless for some reason they want me to take the map, this is a bug. And even then, I've seen the same result for removing the lump sum offer, which makes absolutely no sense.
-ollie-
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kring
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Wichita,KS,USA
Dec 2001 time: 23:16
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[QUOTE] Originally posted by Jeffrey Morris FIRAXIS
Hey guys. We're trying to track down any problems that are new to v1.16f (the second one) and things listed in the readme.txt that don't work. We already know about the title boxes drawing on advisor screens for resolutions higher than 1024x768 and workers on automation not piling on like they used to.
A problem I hear about a lot, and personally experience, is the fact that Automate Workers, don't destroy Improvements mode does not work post patch. I tell a bunch of workers using that order, and the computer still sends them off making irrigated squares into mines.
I have read, in 1BigCommunity as well as other forums besides this one, many people having the same problem. I can have 150 workers out there, it makes for long turns having to tell each one what to do, even if I stagger them on completing their orders.
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Whistler
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Northern VA
Jan 2002 time: 00:16
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quote: Originally posted by kring
[QUOTE] Originally posted by Jeffrey Morris FIRAXIS
Hey guys. We're trying to track down any problems that are new to v1.16f (the second one) and things listed in the readme.txt that don't work. We already know about the title boxes drawing on advisor screens for resolutions higher than 1024x768 and workers on automation not piling on like they used to.
A problem I hear about a lot, and personally experience, is the fact that Automate Workers, don't destroy Improvements mode does not work post patch. I tell a bunch of workers using that order, and the computer still sends them off making irrigated squares into mines.
I have read, in 1BigCommunity as well as other forums besides this one, many people having the same problem. I can have 150 workers out there, it makes for long turns having to tell each one what to do, even if I stagger them on completing their orders. |
The "Video Mode" setting doesn't work for me in the .INI file. But KeepRes does, so this isn't a problem for me. I don't have a box drawing problem on the advisor's screen, but there is a box drawing problem around city names and settler cultural influence boxes...they're about 25% lower on the screen than they should be. And finally, automate workers DOES WORK fine. If you automate the worker with "A" it will change irrigation to mines, but if you automate with "SHIFT-A" it will not touch any existing improvements. I read this either in the user guide or the readme file. I don't understand what you're saying.
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Whistler
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Northern VA
Jan 2002 time: 00:16
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quote: Originally posted by kring
The manual says Shift A will not modify existing improvements.
Pre-patch, this was true. Post-patch, Shift A WILL modify improvements. I have read too many posts that agree with this. In fact, it was because of such a post, I tried this option myself. Sure enough, they were irrigating my mines, and mining my irrigation. It happened with everyone I Shift A. That is what I am talking about! |
Then I have a buggy patch 1.16f, because I know 100% that shift-A does what it is supposed to do on my machine. In fact, I played one game with Shift-A specifically because of what I read in the book. In the next game I played, I had used shift-A throughout the game, and got the behavior I expected. When I captured a level 10 city and razed it, getting 10 workers out of it, I use "A" to automate just these 10 workers. Sure enough, they started changing my improvements, which started starving my level 23 cities. I put a stop to that right away, and wherever I saw a worker changing the improvements, I activated them and then used shift-A on them. That stopped the improvements from changing, just like it should have.
In the current game I am playing, I am using "A" to automate my workers from the start, and they are creating mines on grassland where I would have told them to irrigate. But I'm seeing if this makes a difference in the cities over the long haul.
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Kilroy_Alpha
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Seattle, WA, US
Jun 2000 time: 21:16
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I haven't seen this one up yet, so here goes:
Sometimes the sound for Cavalry doesn't play properly. The gunshots can't be heard. When I first start using Cavalry there's no problem but usually sometime in the middle of the industrial age all you can hear is the horses grunting. After it starts doing it, it never reverts back to normal for the rest of the game.
Haven't noticed a similiar problem with any other units.
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solo
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Lowell, MA USA
Jan 2001 time: 05:16
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Firaxis,
During a game I was playing CivIII stopped with an error condition. Attached are 2 saves where this happens. The first was during the game in 1565 AD, which if loaded, will crash the game after Enter is pressed to begin the next turn. The other is just before the end of the game in 1788. The crash occurs after the spaceship win, when replaying the game using the replay feature. The time in the game where CivIII crashes is about the same as when the 1565 crash occurred. The patch was in use for this game, so it is version 1.16f
Others have been reporting late game crashes, so here is an example you can work from to try and determine why this happens.
Attachment: errors.zip
This has been downloaded 0 time(s).
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Willem
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Canada
Dec 2001 time: 00:16
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quote: Originally posted by kring
No, altering the game is not supposed to change any current games you are playing.
Go to your start menu, then down to wherever you saved Civ 3 when you installed it. You will reach the sub menu that gives you the choices of Play Civ 3 (or something to that effect) and Civ3 Edit. Choose Civ 3 Edit. You will want to save this file with a new name, so that in case you need it, you will still have the original file. |
The game doesn't like to have some things changed midstream. For instance, if you add an improvement, you won't be able to load your save game anymore. As for resources apperance, making changes in the middle of a game won't make any difference. These are placed on the map right from the first, and won't be affected. Some of the minor parameters, i.e. Irrigation bonuses will take effect though.
As for renaming the civ3mod.bic file, there was a stern warning yesterday by Dan Magaha not do so. Your best bet is to create another folder, and copy it into there as is.
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Encomium
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quote: Originally posted by Kramsib
Hey Jeff, gimme back Suez and Panama, ... a too difficult voyage for my ships sourrounding Africa and America. At least let my workers build channels when technollogy allows it.
And of course, if you need a good world map call Marla Singer in one of the Civ III Files section of this same forums. |
You may have noticed there are often very thin strips of land separating lakes from oceans. Not a full tile, just a strip.
Yes, canals are needed.
And I assume Sid never heard of the Panama Canal as a Great Wonder?
I also want back the Eifel Tower Wonder and the Statue of Liberty, also.
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