 |
|  |
 |
|  |
 |
|
Bad Ax
|
 |
Right behind you
Nov 2001 time: 00:16
|
|
Hi Firaxis guys,
I pointed out some bugs I saw in the patch before, but none of them recurred once I had the correct version running. Unfortunately, this required uninstalling and reinstalling the game... 
I had one comment about difficulty scaling after the implementation of the new tech upper cap. Given that the AI is less efficient at researching technologies than the human player at lower difficulty levels, and that the cost of a technology is dependent on the number of other civilizations that have it, is it not conceivable that the higher cap might invert difficulty levels? That is, might it not be harder (perhaps significantly so) to advance technologically at Chieftain level, where you're virtually assured of being the only one working on a given tech, than on Warlord or Regent? After all, on Chieftain the AI seems to give very low priority to tech, so they may be in 40 turn mode the whole game, or at least a good piece of it. This means that the human player rapidly and permanently outstrips the AI, but then slows anyway because techs are so expensive. This would be particularly bad, because the typical chieftain level player will likely not have high proficiency with the editor...
I'm attempting an experiment on this right now, but so many other issues go game performance (geography, etc.) that I'm not sure I can get a definitive answer that way... Firaxians, was this possibility considered? Could you find a way to scale technology turn caps by difficulty levels?
|
|
|  |
 |
|
Whohangs
|
|
Chicago, IL
Nov 2001 time: 23:16
|
|
I've posted this in about three other threads and there are a couple of other people having the same problem. I also sent you an e-mail Jeff, but you're probably swamped with mail, so here's the problem:
I installed the "updated" patch but can't get the game to run. All it does is hang with the civilization3.exe taking up about 5 megs and another temporary thread running. I'm running Windows XP Professional. I had no problems before installing the patch. Can someone help me? I even tried reinstalling. Reinstalled the game ran fine, installed the patch it doesn't run. I tried turning off Win9x/ME compatibility this morning and it ran, but was getting the same black screen (monitor goes into power-saving mode) that made me turn it on. Please help.
|
|
|  |
 |
|
Adam Wallock
|
|
I too have experienced the mysterious, "AI trading techs on my turn syndrome." I wonder if the AI somehow already had the tech but can choose not to make it available? I realize that its a stretch but it was all that I could think of. I agree that this stinks, especially if they are trading on the Human's turn.
FIRAXIS: Please either offer some explanation of this AI behavior or announce that you are aware of it. It's quite frustrating diplomatically.
Thanks
|
|
|  |
 |
|
Droximus
|
|
I'm having the same problem as Whohangs...
The game won't run after downloading the new patch, and it won't let me reinstall or uninstall the game...So I'm stuck.
I'm running XP Home with 1.4 Ghz Athlon and 512 RAM
If someone has found a fix or work around, or hell...even a way to reinstall it, so I can play the out of the box version...
|
|
|  |
 |
|
Whohangs
|
|
Chicago, IL
Nov 2001 time: 23:16
|
|
Well, I don't know what to do. I've downloaded the new patch a third time. I've uninstalled both the patch and then the main game. Reinstalled both and still have the same problem. If I run in Compatibility mode Win98/ME (the mode I ran in originally that worked without the patch) I get the locked up process. If I run in any other mode or without the Compatibility mode the screen goes into power saving mode. Is there a fix for this? A workaround? Is this being looked into? This is kinda bugging me. The game runs fine in compatibility mode Win98/ME without the patch. I'm running in Windows XP.
|
|
|  |
 |
|
KWPulliam
|
|
Huntsville AL
Dec 2001 time: 23:16
|
|
This is a bug that I have only seen once but it was post 1.16f-new. I was attacked by an ICBM and my SDI stopped the attack. ( I got to see the impact but then no pollution or damage to the city). When I opened the city up to bomb a nearby city none of my air units are there. I chalked it up to a bug and attacked the nearby city with a ground assault only. Then at the end of the turn, my air units become usable... they are invisible... no graphics but I get the proper stuff in the info box and the buttons and sure enough I can attack with my (Now SUPER) stealth bombers and (simply invisible) bombers. The next turn.. same thing again, however I moved them successfully with the re-base command to another city where they promptly and correctly appeared. Note, the units were also not visible in the right click menu from the map screen. They were also not visible or accessible from the military advisor screen. If it matters, the city was only a few turns old and had a pop of 1 and a culture of 0 at the time of the attack.
In the end... gameplay wasn't radically affected, but others may not be as lucky.
Thanks for looking into this.
Kevin
|
|
|  |
 |
|
Ognid
|
|
Tech Trading
As far as I can tell the computer automatically trades techs and contacts to all the CIVs in the game as long as they have contact with each other.
So if you trade techs or not the computer civs will basically have all the techs from each other. Once you trade to one civ they will trade it to any civ they have contact with.
So, I was trying it on Diety....
By turn 5 the Germans had 5 spearman units about 5 turns from there capital approaching my territory.
I was the Americans and had contacted a couple races early, traded techs, but by turn 10 the Germans had completed Iron Working and Writing and I still needed the wheel...
|
|
|  |
 |
|  |
 |
|
justin_sayn
|
|
Playing Under Windows 2000, with the updated for win2k version of the 1.16f patch.
I had a trade going with the aztecs.
They got in war with the Iroquois.
I think the Iroquois destroyed their trade routes because it hadn't been 20 turns when I got the "We lost our supply of dyes" message.
Then the game crashed.
I had saved a couple of turns back.
Reloaded.
When I regot the message, the game crashed again.
I reloaded a third time, and the same thing happenned.
Now I saved the game at the end of the turn just before it happens.
I have attached it here.
Attachment: lincoln of the americans, 630 ad.rar
This has been downloaded 7 time(s).
|
|
|  |
 |
|
Adam Wallock
|
|
Here's one I haven't seen reported yet:
When bargaining with the AI, If I say "What will you offer for The Republic?" (for example, could be anything) The AI comes back with his offer, if I alter the offer at all into a realm that the opponent cannot satisfy, (i.e. 1 gold per turn too many) when I reset the item to the originally offerred amount, the AI will no longer accept that deal. But if I then clear the queue and ask again "What will you offer for The Republic?" the AI will give the EXACT SAME deal and be perfectly willing to accept it. This surely must be a bug.
I am using the 1st 1.16 patch in WinME on a Celeron 733.
Thanks
|
|
|  |
 |
|
Morbid
|
|
Denmark
Feb 2001 time: 05:16
|
|
The problem with techtrading AI, is not that it trades techs and contacts in a superfast way, nor that the AI start with more techs and get techs/contacts faster than the human player. You can call that cheating, but it is "fair" in the sense that at least they either start with the tech, trade the tech/contact fair and square with someone else, or acquire the tech/contact by exploring the map. Ognid and Player1, you do not mention the real problem, although you might mean it right.
The problem is that civ A can mysteriously "give" civ B a contact/tech, that the human player just gave civ A (through trading), before the human player hits "END TURN".
I realize that this might be a counter to the tech-whoring "strategy", but if it IS that, it is just too obvious a cheat by the AI. As I said I can live with the extra units, reduced costs and the prooduction bonuses. But what is the point of trading with civ A, if by that trade the score is like this:
You pay 1-2 techs and gold + get 1 tech
Civ A gets the 1-2 techs and gold from you, and pays one tech to you.
Civ B, C, D get the same tech that you get for free, the same second you finish the above deal.
I would never make that trade! It is that easy! Since now, I never know whether this is the possible scenario of ANY tech trade, why trade mid to cutting edge tech with anyone AT ALL?
If this really is an attempt to counter tech-whoring, then making the AI less tech/contact hungry (willing to pay less, especially gold per turn deals), and/or much more aggressive with the trading of techs/contacts (BUT IN THEIR OWN TURN!!) would be much better solution.
Still, PLEASE, I would like a response from Firaxis. It doesn´t have to be much. Just say that it was a design decision (meaning I go back to pre-patch), or that the game in its patched state, should not be doing this.
|
|
|  |
 |
|
hanZ
|
|
quote: Originally posted by player1
It's probably done to dicourage tech boreker strategy, where human players buys tech from strongest AI, and then sells it to the weaker AI. |
erm, and why? i think this is a good way to handle the game peacefully (this is just making use of the market - buying and selling)
what really makes me angry is , that firaxis try to deactivate any strategic possibility. only thing we seem to be allowed to is shuffling units around and building temples.
older/other civ-versions gave as much more possibilities.
i didnt liked the IFE-thing, and never used it, but:
wheres the point in not allowing those weired people to micromanage 40 workers for a few shields more? when someone wants to cheat in a singleplayer game -wheres the problem????
using some exploits is one thing, but if you really want to disable cheating, than please deactivate all mods and the editor. cheating this way is much more efficient.
but everything that was changed to prevent players from using some minor exploits also punishes all other players.
more than that: with the incredible AI-cheating, former non-cheaters are forced to use exploits(making the right special units stronger and so on). just because the AI-cheating makes us EXTREMLY angry
*gnarf*
:-/
hanZ
Last edited by hanZ on 11-12-2001 at 12:27
|
|
|  |
 |
|
m_m_x
|
 |
Israel
Jan 1970 time: 07:16
|
|
after playing for an hour last night ,i noticed several things:
-i really dont know if its a bug or not,but if i do a "pillage" action (tried that with a modern tank and mech inf unit)
they do an attack animation (only in one direction-west, or is it a north west,i just dont remember.)
is it meant to do that animation??or is it a bug?
-another bug(?)- suddenly, i got enemy units from no where all around my territory,and i found out that the show enemy/friends animation was turned off, so apparently i didn't saw them coming. got into preference screen and turned all animations on (as i recall they were all on since the beginning ),got back in the game but animation for friends/enemy moves was still off,i had to fight with that option several times,going in and out of the pref screen, until he finely excepted and stayed with my preference choice..
-there is a slight delay in units sounds.the effect activates after the unit has already moved, or in the middle of moving.
few positive things-
-city disorder pop up-thanx a lot, it really helps!
- getting much more popup windows after the patch (AI trade request,empire status according to other civilizations) and the overall feeling is that the AI is more involved and interact then before.
-i really cant put my finger on it but is there a change in some graphics??like trees or something,or is it just me needing a good sleep,and a pair of glasses??,i realy think that there is a slight graphic improvement then before.
--gray transparent line under the doted border color-its really makes them strong looking and easy to see on various land types,good improvement.
and a little question here-can i modify or change the shadow under the pop numbers? (i asked and mentioned that before in several threads, but haven't got any answer. its really really REALLY the thing that upset me the most after the patch,maybe because i do graphics for a living and i am more aware of graphic glitch).
oh man, i really love this game! 
Last edited by m_m_x on 11-12-2001 at 14:39
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|