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ak
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haven't had time to see if anyone else posted this, but in the Military Advisor, when I point to a unit to check it's location in the mini-map it works for the first few turns after I load Civ for a playing session, but the crosshairs disappear after a few turns of play. If I reboot the computer, it's works again for only a few turns.
I have a 733mhz with 128 ram and Win98. I am running some Norton stuff and ZoneAlarm in the background. This probably has something to do with it but it's a real pain to have to unload them each time I want to start a new Civ session. I am wondering if going to 256 ram will solve the problem.
Hmm, I'm wondering if a virtual memory tweak would work.
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Nexus VI
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Milan - Italy
Dec 2001 time: 06:16
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I'm sorry if someone has already wrote about this but the post has become pretty too long to read it all.
I've noticed that late in the game old units like Galleys, Privateers, Swordsmen and so on, don't disappear when extremely modern units are available. I mean, if I can build Modern Armors I shouldn't be able to build Swordsmen anymore.
I know some units have peculiars abilities, but the units/improvements list during modern ages is huge and chaotic and removing old units is necessary.
The other problem is similar. The first kind of power plant is the one which works with coal. When other kind of power plants become available, one can choose wether to build a coal, a nuclear, a hydro or a solar power plant. Well, if I choose to build a Solar Plant, the other kind of plants remain in the improvements list. Actually they should disappear. If someone want to build a different power plant it should sell the plant in the city and then re-select a plant in the list.
The last thing I'd like to write about is the bombardment aspect. I believe that units capable of bombarding should be able to kill stacked units and not only wound them. Maybe the chance must be low, but there must be a chance. People did die for bombadment. Even armors use big explosive shells that are similar to artillery bombs.
This is all for now.
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woody
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I have read through this thread, and I must say that many of the people posting bugs are completely clueless. There are simply too many errors, caused by careless people who feel they have to announce every thing they disagree with as a bug. Instead, they should RTFM before posting bug reports.
Can a moderator start a top-locked thread for posting bug reports, but moderate the thread so that a useful bug list is created? Eliminate posts from people just complaining. Bugs should be verified by someone who knows the game and knows what they are doing. Only after a bug is verified, it should be posted to the master list.
If we want Firaxis to fix the bugs, we have to provide them a useful list of verified bugs. Currently, this list is ridiculous. If I was working for Firaxis, I'd quickly stop reading here.
Let's help Firaxis get the bugs fixed.
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randomturn
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NYC US
Aug 1999 time: 05:16
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Sorry if already posted; thread too long to read thru.
The trading system had a few anomalies before the patch and the patch has noticeably increased them. It just makes no sens at all and detracts from game play if other nations are willing to make a trade and then become less likely or refuse outright to make the trade if I improve my side (if I offer money or a map for instance). Sometimes you'll be pretty close to making a trade and you add a sweetener of another category and all of a sudden he won't trade. Sometimes you ask "what will you give me for X?" and they offer, for example 5 gole/turn and 40 gold. You try to increase it to 41 gold (they have 100 in treasury) and now he would "never" agree. so you change it back to 40 -- the original terms! -- and he would still "never agree." This kind of stuff is just crazy and must be fixed.
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Pyrodrew
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quote: the missing resource
someone else reported this with Iron. I discovered steam power and my trade advisor says I have 1 coal somewhere. I used ctrl-shft-m and could not find the coal supposedly in my borders anywhere! but I still have it in my city boxes and can build railroads and stuff. |
Coal hides better than any other resource due to it's graphic. This probably explains those posts of people saying, "there is no coal anywhere on my huge map."
Next time, move your mouse over the coal image (or missing resource) when you're in the Trade Advisor Screen. It will say, "Near SomeCityName". Then look there.
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I don't if this is already said........ but i suggest people starting NEW Games after installing the patch, not continue a saved game base on the old patch. I experience few problems continue a saved game, but after i started a new one under the new patch, worked fine and haven't experience any problems you people are suffering.
also, i am able to keep up with the AI's rate of expansion and pumping out units quite well.... don't know why people see the AI cheating? As for corruption, i don't have much problem with it... depending how i play i guess?
does people even bother to built temples ASAP and use entertainers?
yes of course, depends on difficulty too..... but I don't think the AI is cheating...just very efficient and the advantage of seeing all at the same time... where we humans only see in part or few at a time on our monitor.
right now, i am not playing a crazy expansionist like the AI, yet still end up superior culturally, technologicly and etc.....
-LMP
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electro
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quote: Originally posted by woody
RTFM. It's on page 197.
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Well... it still a bug since a hade water source 1square from the city and my worker went away 10squars into enemy land to start irrogating from there.
By the way woody. You should take a lesson in netiquet. Whats your point flaming an post if you dont give any new good stuff except just flames.
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woody
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quote: Originally posted by electro
Well... it still a bug since a hade water source 1square from the city and my worker went away 10squars into enemy land to start irrogating from there.
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Oh, you want to automate for only the local city. Then RTFM, also page 197. Since you seem illiterate, the keystroke is -I.
quote:
By the way woody. You should take a lesson in netiquet. Whats your point flaming an post if you dont give any new good stuff except just flames. |
What p|sses me off about people like you, is that you have the audacity to complain about "bugs" when it's very clear you never even read the manual! Almost everything you complained about is clearly documented. You just refuse to read. Why don't you shut up for awhile and use the extra time to read the manual?
That said, Firaxis could make their (and our) lives a lot easier if they'd put together a FAQ listing all the known bugs. Also, they should have a list of features that newbies often mistake for "bugs", along with how to use the feature (like a keyboard shortcut).
I swear I'm going to explode if I read the same stupid question for the 20th time in a row!
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