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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Bug or feature: "logging industry" helps hurrying production
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ghetyei is offline ghetyei
Settler

Nov 2001
time: 05:16
  Old Post 11-12-2001 01:55
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Bug or feature: &quot;logging industry&quot; helps hurrying production Support Apolyton, buy GURPS/ Alpha Centauri

I do not know whether this is on purpose but it is sort of funny.
Under certain circumstances you seem to be able to hurry production by leaning on the "logging industry".

Imagine you have a well-developed continent with many cities just starting to have pollution problems. Until you build your Recycling Centers, you need a hosts of workers to hang around.
And imagine a small backward city just revolted and joined your nation. You want to bring that city up to the level of the others, without spending a fortune. Of course you can and you should use your army of workers to work the terrain around your new city and to connect it to the others, but that will not make cathedrals or banks grow much faster. What helps, is the "logging industry".

Zoom to the city window and find a square that is not yet used
by the fledgling population of your new city. Give your workers the order to "plant forest" and once you see the green use the rest of your army of workers to cut the forest down. Once this happens, 10 shields get returned to the city, and suddenly you are closer to the conclusion of the ongoing project there.

Don't be shy to repeat the procedure if you have enough workers around. In real life terms this may seem funny, but in Civ 3
it depends only on the number of workers, whether you are able to grow and log a forest within a month. In theory you may even hurry wonders this way, although there probably you need to pay attention that a forest should stand at the end of each term, since your city inhabitants are also working that piece of land
and, apparently that gets looked at only at the end of the turn.

Gabor Hetyei

P.S.

All this applies only if you are advanced enough. But there is also a way to hurry --at least the non-wonder production-- for
despots. Use your wealthy cities to produce workers, and send them to "join" your smaller cities at the moment when a project is nearing its end. Once a worker has joined the city, you can right-click on "hurry production" your domestic advisor will tell you that this will cost the life of a citizen. So what? That's what you have sent your worker for, wasn't it? It is just like sending caravans in the old days, except that now it is the non-wonders that can be helped this way.

The similar pattern may be repeated with a cynical twist under
Communism, where you can order sacrificing a few lives
in a huge city to hurry Mass Transit. At the end of the day we have to fight pollution caused by humans both ways, don't we?

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