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planetguy is offline planetguy
Settler

Dec 2001
time: 21:16
  Old Post 11-12-2001 02:57
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#1 Report this post to a moderator
fungus resources Suffering from ads?

Hi all,
I have a newbie question which I can't seem to find out from the game documentation or from the forum archives. Exactly which techs allow for improved resource gathering from the fungus? Thanks in advance.

planetguy

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:16
  Old Post 11-12-2001 20:45
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fungus restrictions eased at... Support Apolyton, buy Civilization 2

Energy:
Centauri Meditation (Explore 5)
Secrets of Alpha Centauri (Discover 12)
Temporal Mechanics (Build 14)

Minerals:
Centauri Genetics (Explore 7)
Matter Transmission (Build 13)
Threshold of Transcendence (Explore 15)

Nutrients:
Centaury Ecology (Explore 1)
Centauri Psi (Explore 8) (also allows terraforming in fungus, and fungus counts as road for movement)

Other:
Centauri Empathy (Explore 3) - build roads in fungus

wheathin is offline wheathin
Prince
home
Apr 1999
time: 05:16
  Old Post 12-12-2001 01:04
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Enter the AD-FREE zone

Quick question: if I plant a farm in a fungus square in the very late game, do I get the funus benefits ADDED to whatever the terraforming gives? I.e. if fungus is woth 2,2,2, to me, and I get the ability to terraform fungus, does that let me place farms and solar for 2,2,2 + 2,0,1, total 4,2,3?

What does "terraform fungus" mean?

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:16
  Old Post 12-12-2001 01:36
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Quick answer: NO!

You will not get both. It is one or the other.

And don't forget about the Manifold Harmonics SP for enhancing your fungus production. Usually comes too late in the game to be much use, but the movie is nice.

Centauri Psi allows you to do whatever you feel like in the way of terraforming options without getting rid of the fungus first.

Yxklyx is offline Yxklyx
Warlord

Nov 2001
time: 05:16
  Old Post 12-12-2001 06:06
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Lose 30 kilos (of popups)

Not too late in my game. I had just finished foresting my continent when I built the Manifold Harmonics as Cult of Planet (Double Blind research). At that time I was getting 3-2-4 from the Fungus (better than the Forests) so I had to start this massive fungus planting campaign. The 3-4-5 you eventually get is really nice but I was kind of surprised to see all the eco damage! Also it seems that once I had built Voice of Planet I lost my Planet modifier for Psi combat (was at 70% for a while) - can someone confirm this? The whole continent had fungus when the mind worm onslaught started and it was worse because they could move all over the place.

GeneralTacticus is offline GeneralTacticus
Emperor
of Melbourne, Australia
Dec 2001
time: 15:16
  Old Post 13-12-2001 15:00
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I just basically kill off all the fungus on general principle, even if it can be productive it often gets in the way. The MH comes just too late in the game to reverse all the terraforming I've already done. Maybe it should come earlier...

Earwicker is offline Earwicker
Prince
Washington, DC, USA
Mar 1999
time: 00:16
  Old Post 18-12-2001 00:29
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Support Apolyton, buy Civilization 2

I also agree that the Harmonics comes along too late to be of any use. If you're running a good green society, then the extra mins push you over the cliff (I call the MH the Drowner). Yesterday for the first time I built it without major hassle: playing Domai at FM/Cybernetic with Nexus for planet +0 - but all that does is +1 energy in fungus squares. Fungus is then 2-1-3, but still not good enough to have as the only terraforming.

The MH would be extraordinarily powerful for a mid-game SP: when fungus is 1-0-1 it would become 2-1-3 for a Greenie with the Nexus (or at least 2-0-2 for a greenie without it). That's great for an expansion phase, because a PTS base could be built next to an unimproved fungus field without losing population.

Sikander is offline Sikander
King
Boulder, Colorado, United Snakes of America
Jan 2000
time: 22:16
  Old Post 18-12-2001 06:39
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Fungus really only comes into it's own as a late game thing. Even then the only reason I would work it is that I may want to plant a base before I can form it's environs. My usual forming schemes are far more productive. For instance let's assume it's late in the game and you are pulling in the full 3-4-5 from fungus squares. Compare that to 6 nuts from any land square with a condensor / farm / soil enricher. The Transcendi supported by this square produce large amounts of energy, and with satellites each square is supporting larger numbers of Transcendi and also producing tons of minerals and energy. 3-4-5 is good production, but it only really matches the production of a borehole (12 FOP) and comes much later in the game.

Control is offline Control
Settler
Israel
Dec 2001
time: 05:16
Exclamation  Old Post 18-12-2001 07:07
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Support Apolyton

Get reed of those fungus!
use borehols, Condensers, Elchon mirrors solar collectors and forests instead. give each base 2-3 borehols(use supply crawlers if youre out of room or your city is water based). place the Condensers and the Elchon mirrors between youre bases (only if they close,this will help you to maximize their usage), also try to build Elchon mirrors near mountains. for places of low altitude and low fertilely(those lands which unaffected by condensers, and bad for farms and solar collectors) use forests.

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