Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Selling Cities
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
IronSpam is offline IronSpam
Chieftain
Hoboken, NJ
Nov 2001
time: 00:16
  Old Post 11-12-2001 04:13
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Selling Cities Remove this text

There's probably been a thread on this already, so forgive the repetition.

When you sell a city, I know the units you leave in there get teleported back to your capital. That is, they don't go to the recipient as is the case for a city that voluntarily defects to the other side.

What happens to the buildings in the city sold? Do they stay intact or is it as though a military conflict happened and buildings are demolished in the process?

I wanted to screw around with the military regional balance of the map. So I built cities on small unsettled areas between others' borders. I had no intention of keeping or developing these little towns myself, I only wanted to give the cities as gifts to other nations. I thought this would increase the possibility of war by having as many of the other powers in close proximity to each other.

To give these new towns a cultural boost, I thought to build at least a temple there so that the borders would expand to fill the gaps. I can't trust the new owner to build one on his own and I just need to know whether the temple I leave behind will remain standing after the city transfers.

I suppose I could save the game and spy for the info, but if anyone has any thoughts, I'd appreciate them.

Bilo is offline Bilo
Chieftain
Michigan
Nov 2001
time: 00:16
  Old Post 11-12-2001 04:31
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

As far as I know culture producing city improvements and small wonders vanish when a city changes ownership.

Nakar Gabab is offline Nakar Gabab
Warlord
of Pedantic Nitpicking
May 2001
time: 00:16
  Old Post 11-12-2001 04:44
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton or Terrorists Win

I always sell any improvements should there be any in the city when I go to sell it... why not?

MadWombat is offline MadWombat
Chieftain
Calgary, Canada
Nov 2001
time: 22:16
  Old Post 11-12-2001 06:01
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Erm, any cultural improvements you built will promptly be lost when the city changes hands.

solo is offline solo
King
Lowell, MA USA
Jan 2001
time: 05:16
  Old Post 12-12-2001 01:06
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

Establish an embassy and then use espionage to investigate the city after you give it away. Then you'll know for sure and can tell us.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0287 seconds (86.27% PHP - 13.73% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net