 |
|  |
 |
|
Gramphos
|
|
ACS Civ III Files Manager, Prince of Development
|
 |
Chalmers, Sweden
Apr 2001 time: 06:16
|
|
CivPlacementTool (CPT) is made to move civs in a Civilization III save game.
It uses the same format (CPF) as Civ3MultiTool (C3MT), but does NOT require any part of C3MT to run.
CPT is programmed in C++, and should be easier to get running then C3MT. It is also smaller, and it is harder to corrupt a SAV.
CPT does not currently have full support for all functions in the CPF format, but the must common functions are in.
CPT also has mush less error handling then C3MT, and can't load corrupt SAVs.
Version history
--------------------------------------
v1.00
- Can move civs according to a CPF-file, and get the FOW right.
v1.01
- Takes command line parameters
v1.02
- Bug fixed whit lower number of civs then number of entries in the CPF file
v1.03 (only emailed to a few people that had problems)
- Default extensions added to the dialogs
v1.04
- Fixed to work with v1.17f
v1.05
- Upgraded to work with compressed SAVs (1.21f)
List of unsupported functions
--------------------------------------
* CPT does not read any Rules, and uses only the ID for not in-game-renamed civs.
* Only the default FOW format for the CPF-files is supported (but the alternate (original) format is not official, so that shouldn't hurt anyone but me)
Redistribution
--------------------------------------
This tool is not as subjected to change as C3MT, and I'll allow any map creator to include it with his map.
As long as the readme is maintained, and the site (this thread) where they can check for updated versions of this tool is listed in your own readme.
You should also always check if a new version has been released before upgrading your version.
Once more for all that had/have problem with the CopyTool:
This tool is not made in VB, and does not require vb-riuntimes.
v1.00 replaced with v 1.01 after 12 downloads
v1.01 replaced with v 1.02 after 626 downloads
v1.02 replaced with v 1.04 after 238 downloads
v1.04 replaced with v 1.05 after 429 downloads
Attachment: cpt1-05.zip
This has been downloaded 3267 time(s).
Last edited by Gramphos on 21-04-2002 at 04:38
|
|
|  |
 |
|
Selanne
|
|
Winnipeg, Canada
Nov 2001 time: 05:16
|
|
This is so easy to use!
I haven't played a game so far, but I have set one up to make sure everyone started in the same place and it worked, except for one problem.
In my maps I have replace the Iroquois with the Incans. Following the Instructions I set the Incans ID at "-1". However when I started the game the Incans were in the Americans starting location and the Americans were nowhere to be seen. I reset the Incans ID to "15" (the Iroquois ID number) ans everyone started in their correct location. I don't know if I misunderstood your instructions, but I wanted to let you know how it worked for me.
|
|
|  |
 |
|
MisterV
|
|
What's going on whenever I try to download your attachment, I only get a null file called "attachment" with no file extension. I can't seem to download attachments from any thread on the whole forum. Does anyone know the problem?
|
|
|  |
 |
|
Gramphos
|
|
ACS Civ III Files Manager, Prince of Development
|
 |
Chalmers, Sweden
Apr 2001 time: 06:16
|
|
quote: Originally posted by Selanne
This is so easy to use!
I haven't played a game so far, but I have set one up to make sure everyone started in the same place and it worked, except for one problem.
In my maps I have replace the Iroquois with the Incans. Following the Instructions I set the Incans ID at "-1". However when I started the game the Incans were in the Americans starting location and the Americans were nowhere to be seen. I reset the Incans ID to "15" (the Iroquois ID number) ans everyone started in their correct location. I don't know if I misunderstood your instructions, but I wanted to let you know how it worked for me. |
That is a known 'problem'. I didn't want to make the CPT to read the rules, which makes the names ignored. The ID should be the spot in the BIC, and should only be -1 if you rename a civ when you set up the game, not if you edit the BIC. (And this is only supported with C3CT (I might add support for it in CPT in a later version, but rightno I make tha changes in the same time as I load the file, and doesn't load the strings for the names.))
|
|
|  |
 |
|
Gramphos
|
|
ACS Civ III Files Manager, Prince of Development
|
 |
Chalmers, Sweden
Apr 2001 time: 06:16
|
|
quote: Originally posted by Gramphos
That is a known 'problem'. I didn't want to make the CPT to read the rules, which makes the names ignored. The ID should be the spot in the BIC, and should only be -1 if you rename a civ when you set up the game, not if you edit the BIC. (And this is only supported with C3CT (I might add support for it in CPT in a later version, but rightno I make tha changes in the same time as I load the file, and doesn't load the strings for the names.)) |
This is how it works:
No rules are read. (The BICCivs are only represented by the ID)
However the Civs in the SAV (mainly the PlayerCiv) can be renamed at start up, and those names have higher priority then the Ids. If you rename Germany to America it will start in America, and America will appear somewhere else (most likely in Germany, but I've not tested that very mush)
|
|
|  |
 |
|
Keygen
|
|
Athens, Hellas
Jan 2000 time: 07:16
|
|
Something of no importance but the header of the readme file refers to version 1.02.
|
|
|  |
 |
|
titansfan216
|
|
Pittsburgh, PA
Mar 2002 time: 00:16
|
|
hey gramphos this is a question for you it probably seems stupid but here goes. when i open cpt it asks for a .sav file so i give it the one that i want then it asks for a .cpf file and i have none. how am i supposed to use it?(i'm new at this sort of thing) if it helps i am using a romanworld map standard size i think (i can't remember right now who made the map but it is on this forum). thanks
|
|
|  |
 |
|
titansfan216
|
|
Pittsburgh, PA
Mar 2002 time: 00:16
|
|
thanks for the help but i have yet another newbie question. once i save the .cpf file and use it (after it says "done!"), how do I edit the starting positions for each civ? thanks again
|
|
|  |
 |
|
sieboldii
|
|
Not only do you have CPT working, but it seems that with the new server I can download working files from Apolyton now.
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|