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Standup
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There was an X-com Collector's edition released a year of so ago consisting of 5 x-com games.
UFO was fun but felt dated and TFTD went on just too long. As Grumbold said those Tankers were an exercise in stamina especially as the last alien would hide. At least in Apocalypse they'd come find you and bring levels to a quick end.
I didn't get the chance to play Apocalypse again though as it needed a VESA card driver and my card seems too modern to need one. None of the emulators (mainly dos based) worked as they seemed to be aimed at really old cards. Did anyone else have this problem ? It was a TNT2 M64 card although i've since upgraded to a Geforce3 Ti but i figure i'll have the same problem ?
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Urban Ranger
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Apolyton Duke of Off-Topic
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I found the brain suckers in Apocalypse are the absolutely worst enemies. Not as bad as the Chryssalids in UFO, but the Chryssalids are only in the terror missions.
Last edited by Urban Ranger on 28-05-2002 at 09:24
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:16
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Both were easy to defeat, however.
Worm pods, stun. Just run up to the nearest one, hit if a few times with the stun gun, then use the rest of your movement points to fill it with MP fire. Send in the next soldier to repeat, and a third if necessary. No sticky mess, and researching it alive gives you its children alive too. All that with lowest tech. weaponry.
Another tactic, after getting acces to high-tech stuff, is to drop a vortex mine on the worm with the timer set to zero. From memory, it kills the bubby worms too. (The HE for sale from the beginning works too, but is expensive and difficult to handle)
Brain suckers were even simpler. Reserve enough movement points to get your soldiers lying down (crawling) at the end of their turns.
The lil suckers run up to your guys, jump on their heads, and then die of confusion as they land on the ground instead. Easy. 
One of the worst things to do was to kill an alien, and then have all the pods he was carrying pop open after your turn was over. 
Why did they always ignore civilians?
I think my solution to Chryssalids was HE 
NOTE: I'm assuming turn-based combat. Real-time is a whole differnet kettle of fish.
Last edited by Skanky Burns on 28-05-2002 at 16:26
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Urban Ranger
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Apolyton Duke of Off-Topic
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quote: Originally posted by Skanky Burns
Worm pods, stun. Just run up to the nearest one, hit if a few times with the stun gun, then use the rest of your movement points to fill it with MP fire. Send in the next soldier to repeat, and a third if necessary. No sticky mess, and researching it alive gives you its children alive too. All that with lowest tech. weaponry. |
Isn't that a little dangerous? Stun guns are pretty lousy, and you run the danger of killing the thing when one (or more) of your soldiers is (are) standing right next to it.
quote: Originally posted by Skanky Burns
Brain suckers were even simpler. Reserve enough movement points to get your soldiers lying down (crawling) at the end of their turns.
The lil suckers run up to your guys, jump on their heads, and then die of confusion as they land on the ground instead. Easy.  |
Now that's a good trick What I used to do is to move my forward soldiers to places where their heads touch the ceiling. When the suckers appear they'll come charging up to the forward people, finding no room above their heads, so they just stand their confused. Next turn they'd be easy targets. 
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:16
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quote: Isn't that a little dangerous? Stun guns are pretty lousy, and you run the danger of killing the thing when one (or more) of your soldiers is (are) standing right next to it. |
Not generally, with two or more soldiers hitting it with stun guns, thats 6 or more hits total. Then pumping it with an MP gun, you only do a very tiny amount of damage per hit. Once their health drops below their stunned amount, they are stunned - and they have quite a bit of health.
Although one mission I stunned one of them, did the rest of the mission, and spent ages trying to find a hidden alien. The worm bled to death (while still stunned), and a few little worms popped out. Its mostly safe though. 
Provided you can stun the worm the same turn you have your soldiers running right next to it.
Child of Thor: It probably would be a good idea to track down Apocalypse. While you can play the combat in real-time, you can still choose to play it turn-based (which is what I mostly do). Most of the basic ideas from UFO made it into Apocalypse, and although you are limited to a single city, its a fairly detailed city with a nice variety of building styles to kill aliens in. 
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Raion
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The version I bought of Apolypse did not need anything. Upgraded with DX6.1, it even runs from Windows or Dos, I have Windows 98 SE though.
The Super VGA VESA Driver is already built in to newer video cards, automatically, its the old cards that you had to use an additional driver for the graphics card, sometimes to get to work.
Usually, well, all my ATI cards, already could work Super VGA without anything, I have a GeForce type card now, but it too should run a SuperVesa 2 Dos game, I think.
No additional drivers needed.
Yes, I have some old V4V WWII war games in dos, and they also use Super VGA, and run fine without any drivers or anything else with newer video cards -- its all built in.
I'll have to try and stun the little brainsuckers, but then my squadie would already be taken over, and the other squadies only had the machine gun to shoot -- too much to have both guns in both hands for the most part, I always grenade the aliens and I hate the worms or the watch dog that splits into 4 worms when shot, and they are hard to stun.
I guess the aliens were using biological weapons created into life forms.
I love the music though or sounds, especially at night, playing the game.
Eeerie!
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Raion
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Yeah, the first one was out in the open, but the third one in buildings is scarry, especially when the aliens come out of nowhere and in enclosed hallways, or one has to go up to the ninth floor and hunt for the aliens, who were on the 5th floor.
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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