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Raion
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Altar with Virgin will take up where Mythos Games left off with Dreamland Chronicles: Freedom Ridge although it will now be called UFO: Freedom Ridge and be released around the late 2002.
A Classic -- XCOM -- will be revived.
Can be found at Gamespot:
http://gamespot.com/gamespot/storie...2831776,00.html
Save the Earth and defeat the Aliens!
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Raion
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Oh, I wonder if they will try and change it to both types like XCOM: Apcolypse. Considering when going on a mission with your XCOM squad or squads that I always played the TB type mission instead of the RT mission, which some people said took about 3 minutes compared to about 3 hours, either way it was still fun. I marvel over the buildings in the Apcolypse even though it was still written for DOS and not Windows back in 1997. XCOM: UFO Defense, the original, was always fun in the dark night with flares, something missing from Acolypse. All in all, even with brain suckers, exploding dogs, spitters, worms, and the regular army aliens, the game is just fun. Of course, when you lose squad members and have to recuit more, and wonder if you can even fight them, it all gets very involved.
This is why this current version looked so good, like the original plus some current new 3-d dimensional views and playfield that Dreamland Chronicles would even be more realistic.
I hope they do a good job on it, because the detailed screen shots, seem like one will be in a completely different but familiar looking world, except the aliens have taken over the planet and its just you as the leader to reclaim the Earth back for humanity and take the fight to the aliens.
Fun!
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Raion
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They upgraded XCOM: Apcolypse last year around Christmas when all three XCOM come out in one package for about $10 or so. Had DX6.1 on it for the Apcolypse the third one, and of couse Terror from the Deep, the second one, I never really got into, seeing how it was underwater, but people said it was hard.
At gamespot one can still read the Reviews on all of them in the Stratedgy Games Section there.
They were going to follow the missile or weapon shot in this version of the game, but in all, you have squads and a command center, scientists, a budget, engineers, biochemists, to try and figure out how to defeat the aliens who have taken over the Earth.
Plus, trying and fight them, gather resources, and recuit new bases and members to eventually defeat the aliens.
Good luck!
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Raion
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Maybe upgraded the year before, I can not remember. Although one thing you will remember is the music, sounds, and atmosphere created by the game when attempting to find the aliens and fight them with your squads especially with XCOM: Apcolypse. In the night when playing the game, its another game that glues you to the screen and hard to stop keeping going.
Well, it's strategy, fun and scary!
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General Ludd
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Minion of the Dominion
Aug 2001 time: 05:16
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quote: Originally posted by Urban Ranger
So I'm hoping this one will be closest to the first game, with all the night missions and all. It also seems interesting that the roles are now reversed. You become the "attacker" and the bad guys become the "defender." |
You wouldn't believe this - but there was another version being made a few years ago, called X-Com genesis, and when hasbro bought out microprose, they scraped the team working on it, but it was essentially a new version of the original - you can see some screenshots from the long dead game here.
The team working on it was Mythos (who also made the original UFO defense, and Apocalypse) when they got canned by hasbro they went on to make freedom ridge, only to get canned again... but it seems they are back on the horse, yet again.
As if that wheren't bad enough, Microprose nearly canned them before the original UFO defense, and caused them to cut out alot of features they wanted (the men in black, for example) and then they asked them to release a half-assed sequel afterwards, they refused thoguh, But microprose went on to do it themselves, the result of which is TFTD. ( ) the same sort of nonsense went on during the development of Apocalypse, and they had to make a bunch of cutbacks there, too. (For example, they wanted the city politics to be much more developed - with other factions investigating crash sites and more interaction with them, ect...)
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child of Thor
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UFO:Enemy Unknown(or Defense), the first one, is in my top 5 of all time great games(on any platform).
I really didn't get what happened to the series, but i got Terror From The Deep as i was a fan of the origonal, i was a little dissapointed. The graphics were worse than the origonal and some of the aliens just looked like refugees from a B-movie. Seemed a real step backwards. I never got round to Apocolypse, this again seemed like a step backwards in some ways. Still i wish whoever does new versions of this game would just go back and play the first one, take a breath and not insist on throwing masses of 3D graphics at it........it was a real gem(and still is).
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Raion
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UFO:Aftermath here:
Have to pay now, but 8 new screen shots can be seen.
I bought (again) a package a couple years back now that had all three X-COM's in it -- the only one I could get to work was XCOM:Apcolyspe because it was in SVGA - the first two being in just VGA - and at that time the screen would be just black..
It may just be the video card - something I did, but the third one work really good and I still have it on my computer because it was upgraded with DirectX 6.1.
I have not seen the package of all three on CD-Rom's since.
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Grumbold
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London, UK
Mar 2000 time: 05:16
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I loved the original UFO. The only bad thing I'll say about TFTD was that the multi level mission maps (like the tanker) were just too darn big. In every other respect making a tougher and more detailed version of the original was fine by me. Apocalypse was better still, but I got too fed up with the endless combat to complete it - the furthest I got on one attempt at it was the second or third alien homeworld structure.
I think the worst design decision they made was on the psychic combat. You have to go a long long way into the game before you can actually find out how mentally resistant each of your guys are. Seeing 70% of your elite squad are too unstable and need replacing is galling when you know just how many more missions it will take to train up replacements for them, but you know you're going to have to because otherwise mind control will see your awesome soldiers wiping each other out.
Last edited by Grumbold on 25-05-2002 at 16:03
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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