 |
|  |
 |
|
|
I think civ is pretty much done. Civ3 will never be popular MP (Even though Firaxis will release an MP version in an attempt to rape the public). The SP version is going to be only enjoyable with massive amounts of moding, and that usually marks the end of a game when that happens. You can always tell when a game sucks when there are official mods that people suggest to download as soon as you get the game. I downloaded a mod for the graphics on civ 3 and I couldn't believe how great they were. It makes me wonder how Firaxis could spend years developing this game and have such horrible graphics when 1 guy in the course of about a month somehow made graphics that looked godlike compared to the original. Civ3 is nothing more than a horribly done expansion pack. So back to the point, civ3 will never be a popular game. That leaves two options...play civ2 MP for the next 3-4 years (or maybe even more), or not play at all and wait for Civ IV (Which somehow I don't think will ever even come out after the civ3 fiasco). In any event, civ2 is just going to continue to die more. You can already see it. The forums for civ2 are nearly dead. MP playing on the zone is dying as well as on the forums. I myself have already moved on to another game. So that leaves just one last question, how much longer will civilization go on? I give it 1 year until only the most die hard players are left. 3 months after the release of civ3 MP and those forums will pretty much die too.
|
|
|  |
 |
|  |
 |
|
War4ever
|
 |
I live amongst the Red Sox Nation
Jan 1970 time: 21:16
|
|
I wouldn' say that civ3 is a sequel to ctp/smac, more like they took alot of the "praised" features out of those games...
that said, MP looks scary. the trade system wont' work in MP, no one is going to accept 20g a turn for iron , so your swordsmen can come and take whats left of their empire....well a newbie might, once
the terrain is just awful looking and i do mean awful....what is that , jungle? forest?
animated units are nice....but they don't add that much, i would rather have gameplay then nice looking units..
Smash when i load civ2 i get the same impressions.....
my biggest concerns are that the map fills too quickly with both ai expansion (a good thing) and culture....increased borders make the board feel smaller...
larger maps are not an option for this guy as the ai turns can take forever to load up......
i miss my caravans/dips/spies....
i dislike two different settler units ala smac... public works seems more appropriate
i don't mind connecting roads with workers, but when they undo improvements that is puzzling..so the automate doesn't work.
the game has the same flaws as its predecessors.... with radically different approaches...and the exploration period seems too short.
its a shame , i had high hopes for civ3 but it never grabbed me like civ1/2 did.
patches aren't going to fix the major flaws of this game......
too many unbalancing features for mp.....and if you turn them off , then you have a game with new graphics.....
Could anyone imagine Deity or Xin Yu moving 150 workers/artillery/tanks/boats......
i still play civ2 MP when time permits..... and it looks as if die hard TBS players will play it until civ3 is primed for MP or until some other civ type clone (maybe a new series) comes along and provides that same feeling.
one last note....only for about 10 days did i have that euphoric feeling of just one more turn.....considering i had that feeling in civ1/2 for about 8 years or so, i feel as if civ3 is a MAJOR disappointment..... and i have since deleted my pirated version.
|
|
|  |
 |
|
Rasputin

|
 |
Brisbane
May 1999 time: 15:16
|
|
quote: Originally posted by War4ever
that said, MP looks scary. the trade system wont' work in MP, no one is going to accept 20g a turn for iron , so your swordsmen can come and take whats left of their empire....well a newbie might, once | i guess it depends on whether you have access to the same resources, you might be missing horses, so your swordsmen agaisnt horses might be fun. i think there will be more oppurtunity to form an alliance with certain other players based on shared resources, a bit like real world. I will protect you if you give me access to more resources sort of thing.
quote:
the terrain is just awful looking and i do mean awful....what is that , jungle? forest? | fortuantly there are some good graphic downlaods in civ3 forum
quote:
animated units are nice....but they don't add that much, i would rather have gameplay then nice looking units.. | totally agree
quote:
larger maps are not an option for this guy as the ai turns can take forever to load up...... | large maps no problem once you turn off show enemy moves.i play with huge world map and i only have a P3 with 32MB Ram
quote:
i miss my caravans/dips/spies.... | they were both way too powerful and i glad they gone!!!!
quote:
i don't mind connecting roads with workers, but when they undo improvements that is puzzling..so the automate doesn't work. | use SHIFT-A to automate, this then doenst let them undo previous improvements.
quote:
Could anyone imagine Deity or Xin Yu moving 150 workers/artillery/tanks/boats......
| defiantly a thought not worth dweilling on, and probably the main reason Civ3 MP wont work
|
|
|  |
 |
|
rah
|
|
Apolyton Prince of Moderators, Master of Reason
|
 |
Lord of the Ferrets
Jan 1970 time: 23:16
|
|
Wow, such pessimism. Even though I originally felt the same way, after really thinking about it, this could be a wonderful MP game.
Obviously it will take a little work though.
1. Allow all civs to chose their own two characteristics. and their own UU from a short list (I wish we could do this in SP). I think it would add some variation. This would eliminate all the wimpy UUs, since no one would choose them, Unless they wanted to try a unique stratagy.
2. Find a way so that starting positions would be a little more equal. (there is variation in CIVII but we still make do) But it would be more important in civIII since there is more variation.
THIS IS THE MOST CRITICAL TWEAK
3. Tweak the automate worker options just a bit more.
4. ADD A STACK MOVE COMMAND.
5. Remove free info from the diplo menus. ie, cities, techs.
6. when clicking on enemy stacks, just show one unit.
7. don't show borders till contact with that civ has been established.
8. reduce the mins and maxs for tech develop.
And allow progression to next era without completing current.
9. Make monarchy good for something.
With these few changes, I think the the game turns would move rather quickly. By the time you get 150 workers, most of them should be on auto anyway, (with minor tweaks to the auto commands) Moving stacks would help immensely. The go to command actually works. No caravans to slow things down.
The different winning conditions would actually mean something without AI's. Imagine rushing to complete your spaceship while someone is closing in a culture win or domination win. And while a newbie thinks the UN will win him a game. 
AND NUKES, expensive but almost worthless, what fun.
Even the corruption at the current levels wouldn't bother me if everyone had to deal with it.
The simplified combat would even help since a techno lead wouldn't guarentee auto romp and stomp. This would lead to more games being continued.
No more defending with just a couple of vet mustkets. 
The culture conversions would add great fun;
There is no cheat mode so playing with two computers would be much harder. The diplo options are so expensive and unreliable that to use them would be a big risk, so probably won't be used.
The only way to get leaders is through fighting someone.
This game has a lot of potential, and I hope they do it right.
And I do think there will be a FEW resource trades during the game. OR SOME REAL GOOD FIGHTS OVER THE EXISTING ONES>
Rich.
The cup is half full, not half empty.
|
|
|  |
 |
|  |
 |
|
Nap Bonaparte
|
|
Newport Beach, California
May 2000 time: 05:16
|
|
There are a lot of good points here regarding Civ3 MP potential. I wondered what the early game would be like with the mad rush to find horse/iron locations in addition to finding luxury resources and good river locations for cities. I think that most MP games would be decided rather early on by the haves vs. the have nots.
But the thing that finally disillusioned me was the power of despotic pop. rush. I played out the 1st Apolyton Tournament scenario as the Babs and finally saw how effective despotic pop. rush was. Domination victory by 400AD and all my cities were size 1 or 2. Found a city, pop rush a granary, temple and barracks and then you can crank out a vet horse/swordsman every 3-4 turns depending on food production. Towards the end you can pop rush libraries. This approach makes ICS seem like Sim City.
Combine this with idiocy factors such as keeping everyone with the same number of relatively un-corrupted cities and minimum # turns to learn new techs and I dont see the point of MP past initial warmongering over strategic resources.
|
|
|  |
 |
|  |
 |
|
suas333
|
|
Brooklyn, NY, U.S
Feb 2000 time: 05:16
|
|
maybe then everyone will return to civ2 MP after they are bored of Civ3
|
|
|  |
 |
|  |
 |
|
|
Actually it's a minus Ming. Look at the way the resources are put on the map as you get them. They occur in clumps. You'll have like 6 dye all in one little spot for one civ, then the other civ gets all kinds of iron in 1 little spot, then the next civ gets all kinds of wine in one little spot. They took the value of resources right out of the game. The only thing resources are good for now is for trading and that's why they occur in clumps. Otherwise it's just a rush to find the grassland squares. Every map looks the same too. Each civ starts on a grass land clump, then there are massive stretches of desert, then massive stretches of plains, then massive stretches of forest, and then stretches of mountains and stretches of tundra. Everything is done in clumps in this game. Every map looks the same and the map customizer doesn't really do ****. Not only that but I somehow feel like I'm looking a very very bland map. The only thing I feel like going out and grabbing are cattle. Whereas in civ2 I felt this great urge to go out and conquer every resource on the map. I salivated when I saw whales and gold, or when I saw silk. Now I see these little clumps and I wonder what the use of them is. I can't even use whales until my culture expands, and I won't even get started on culture. Instead of having a race for resources, you now have a given amount of resources. ANd 90% of the time you are going to be without iron. SO then you go and conquer the guy with the iron. Fun stuff. Yipeee!! Now I get to build some swordsmen. Was it really useful? All I got from that iron was to be able to build some swordsmen. There's no resource bonus, just the ability to trade now and build a few units. Colonies are completely useless. Why build a colony when you can build a city right next to it and keep the resource within your borders? There's so much stuff that's wrong with this game I could probably write a book on it.
|
|
|  |
 |
|
|
You may not care that you have to fight in order to get certain resources because you play MP games with tons of players and you play for months at a time. However not everyone wants to spend their life playing one game. Duels will always be the main way of competitive play and in civ3 duels are impossible. On a small map the iron will very easily be in one guys territory or the other and they sure as hell aren't going to trade it. Game over. No duels, no competitive play. No Competitive play, no ladders. No ladders and you're going to have a very very unpopular game with some social Mpers on apolyton that will amount to the entire MP community.
|
|
|  |
 |
|
common_terry
|
|
boston
May 2000 time: 05:16
|
|
wanna play me?
icq=137808936
|
|
|  |
 |
|  |
 |
|
rah
|
|
Apolyton Prince of Moderators, Master of Reason
|
 |
Lord of the Ferrets
Jan 1970 time: 23:16
|
|
quote: Originally posted by EnigmaticGod
You may not care that you have to fight in order to get certain resources because you play MP games with tons of players and you play for months at a time. However not everyone wants to spend their life playing one game. Duels will always be the main way of competitive play and in civ3 duels are impossible. On a small map the iron will very easily be in one guys territory or the other and they sure as hell aren't going to trade it. Game over. No duels, no competitive play. No Competitive play, no ladders. No ladders and you're going to have a very very unpopular game with some social Mpers on apolyton that will amount to the entire MP community. |
Nothing could be farther from reality.
We don't play with tons of players. (maybe out of a group of 10-20 players)
Any particular game has 3-5 players. I've played no more than a handful of duels in the last 3 years. I don't really like duels personaly, which is sometimes strange because if we're in a 3 man game and one person isn't the best of players, it's really a duel.
98% of our games are 1 sitting only. A continued game is very rare.
Our games are very very competitive which I wouldn't classify as social. (depending on how much everyone has had to drink)
There are quite a few groups similar to ours and there is some crossovers. It's usually based on reputation.
I have never participated in any rankings or ladders from lack of desire. I get good competition without it and don't have to worry about all the gray area stuff that is associated with any type of SCORING.
If you have been unable to to find ties with groups of trustworthy, competitive, reliable and fun players, I could see how you might feel the way you do. But I don't share any of those feelings and don't predict all the doom and gloom that you do.
RAH
Of course this is just my opinion, and as usual, could be wrong 
Gee, got distracted while typing this post at work and didn't read Ming's post. We're not twins, nawwwww.
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|