Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > A new BUG?!? Pactmate seabases off-limits
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MariOne is offline MariOne
King
Erewhon in Neverland
May 1999
time: 06:16
Question  Old Post 12-12-2001 07:21
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
A new BUG?!? Pactmate seabases off-limits Support Apolyton, buy Galactic Civilizations

Well, what a wonderful game!
Which one could give you the thrill of discovering new bugs after 3 years you play it? Serious!

Or at least, I never heard about it on these boards, to my recollection...

Imagine you have a coastal seabase (i.e. a seabase adjacent to the land).

Without a transport in the base, you can't move land troops on the continent in and out that base.
But when you discover Initiative, your own amphibious units may freely land and board the base without the need of a transport.

Those amphibious units can also directly attack enemy ports from a transport, or attack a coastal seabase from the shore.
If the enemy coastal seabase is empty, you can even conquer it from the shore.
Even when you're at Treaty, you're allowed to attack and eventually conquer the coastal seabases, of course you're asked beforehand whether you really want to break treaty and declare vendetta.

When you have a Pactmate, your transports and ships can freely enter his seabases and ports.
Even troops loaded on your transports can be brought into his seabases without limitations.

But...
you can't bring your *amphibious* units into a Pactmate's coastal seabase!
Nor can you bring your normal land units, not even if you have *your* transport in the Pactmate's base...

Now call this logic and consistency!
So you...


  • can enter into a coastal seabase from land, with Vendetta (and conquer it)
  • can attack a coastal seabase from land, with Treaty (and declare vendetta) {and you can attack when you can *move* into the enemy tile}
    BUT
  • can NOT enter the ally's seabase from land, with Pact!


This makes much less sense than, for instance, *never* being able to drop into any seabase.
And very annoying when you counted on a pactmate's seabase near an island as staging base for your attack, and expressly designed your first drop amphibious units for that purpose, only to see them uselessly and hopelessly stranded!!!!

RedFred is offline RedFred
King
Vancouver
Jun 1999
time: 21:16
  Old Post 12-12-2001 09:47
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Cool! Have you tested to see if it is universal or if it is dependant on something like a base improvement?

The only new bug I have seen in the last week is that two units; one yours and another an alien lifeform, can sit on top of each other.

I always knew that this happens with fungal towers but I recently had it happen with a worm. Fortunately you can kill the worm without damaging your unit that you are attacking.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0230 seconds (85.60% PHP - 14.40% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net