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Redstar
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"6. Times 8 individual units stack load onto another transport.
"
I just want some clarification.
AM i right in thinking you can no longer use multiple transports to ferry a group of units to a faraway land in just 1 turn?
In civ2 you would just have to land a transport on another transport and then click that transport...all 8 units would transfer and off you go again.
Now it seems like you must manually wake them up and drag them into next transport...so you only get 2 transport moves instead of unlimited per turn.
Am i mistaken in this?
(its no biggie, i'm just curious)
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smellymummy
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quote: Originally posted by Redstar
"6. Times 8 individual units stack load onto another transport.
"
I just want some clarification.
AM i right in thinking you can no longer use multiple transports to ferry a group of units to a faraway land in just 1 turn?
In civ2 you would just have to land a transport on another transport and then click that transport...all 8 units would transfer and off you go again.
Now it seems like you must manually wake them up and drag them into next transport...so you only get 2 transport moves instead of unlimited per turn.
Am i mistaken in this?
(its no biggie, i'm just curious) |
redstar, moving a unit onto a transport eats up movement (even i think all movement for mobility units, ie 2 move units) so yeah, cant be done no more. Use airports, however limited, its the best you can do.
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Ancientfool
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I hereby fully and unconditionally support this feature. Thank you.
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Max Webster
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Once again I voice my support for some kind of stacking system.
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Leonidas
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The idea of having a "Group Command" was expressed by several people just a few days after the game was released. . .
However, instead of moving units by rail, ship, etc, etc. . .
How about this:
1) If you have a city with an airport, enable a function called AIR TRANSPORT - it would be a type of abstract cargo plane. All units, up to eight (or whatever the number), within a city can be "cargo-lifted" to another location with a simple click of the mouse. You would then be able to airlift units, in stacks of eight, anywhere on your continent.
2) Have a city improvement or small wonder called "Air Re-fueling Capability", and this would allow you to airlift units anywhere in the world.
3) Now the destination for these units could be a city (that you captured or built, and has an airport), or (horror of horrors) be able to build an airport anywhere in the world so it could allow these "transport planes" to land.
The end-game is very tedious - it should be fun - not work. . .
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Cypselus
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Arlington, VA
Nov 2001 time: 05:16
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Imagine, the game might actually be fun.
Much else remains to be done. But, stacked movement would be a good start.
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Pembleton
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Cyberspace
Apr 1999 time: 23:16
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I DON'T SUPPORT STACKS!
And here's why. Um..., actually I can't think of any reasons...hmmm....
so I guess I have to support it by default.
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Libertarian
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quote: It would be nice if a Firaxian could respond to this thread. |
Indeed.
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Marko Polo
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Finland, Lohja (60km NW to Helsinki)
Dec 2000 time: 05:16
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AH has it right, we ABSOLUTELY need tools to handle stacks.
A quote from \Civilization3\readme.txt:
"* Multiple Unit Activation: If you right-click on a stack of fortified/garrisoned/holding units, you may activate multiple units by SHIFT+Left-Clicking on each one. Close the window by just Left-Clicking on a listed unit."
This works ok. Here is my practical idea: what if player would press shift + CTRL when activating those units? That would tell the program that the player is about to give a command which applies to all those units. When the player releases the keys the pop-up screen would vanish and the player would be able to give "go to", "fortify" or maybe"disband" command to all those activated units. As a programmer myself I think that this shouldn't be too hard to implement. Just make a loop which executed the given command to all those activated units.
The above would have DRAMATIC boost in playability at the current late game tedium.
Even better would be a new "keep together" or "group" command. Just shift+ctrl -click the units as above and issue a new "group" command. It would make a "virtual group leader" unit (equivalent to army leader) which has the movement points according to the slowest member of that group. You could move then that group around and load/unload it to ship. However, before attacking with those units you should "ungroup" them first. Further, if someone attacks that group, the group would immediately automatically "ungroup" and defend themselves as individuals.
Of course, grouping workers to effective 2/4/8 teams would be extremely nice. Worker groups should of course be able to do everything that workers can without ungrouping.
Also, grouping settler + defensive unit and sending them to their destination square would be truly awesome! 
I too really REALLY badly hope that someone at Firaxis would respond something to this thread. The need for this functionality is so huge. In fact, I was very disappointed that nothing like this wasn't included at patch. Still, given the fact that we all need so desperately this functionality and on the other hand it really isn't too hard to program I have high hopes that we actually see Firaxis doing this for us.
Thanks in advance, Firaxis! 
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Capt Dizle
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Its a feature guys. Balances the AI vs the human. The AI can't conceive of stacked movement. To balance that we have the mind numbing job of moving units one by one.
Then we give up and quit thus granting to the Soren AI one more victory.
Just kidding. A little needle for Soren won't matter as I am surely "on the ignore list".
I support this proposal.
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ak
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Just right click and select Group. Move stack. Right click again and you still have the individual units listed for complete flexibility. The group would move at the speed of the slowest unit.
Last edited by ak on 16-12-2001 at 01:05
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SithUK
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I TOTALLY 100% SUPPORT STACKING - Why hasn't a Firaxian replied to this......?
Sith
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Redstar
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", you can't move units from transport to another when in sea. "
yes you can...but only 1ce per turn.
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m0nk33
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100% agreed.
At the heart of it, Civ3 is a great game, but the player spends alot of time doing/watching repetitive actions. I bet total time for a game could be cut by 25% if a few simple features were added.
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