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napalm010
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3rd rock from sun, just down street from 7-11 :)
Nov 2001 time: 21:16
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I support the addition of stack movement 100%. Personally I have stopped using artillery and carriers. Moving them around with defense units is just to damn annoying. I keep a artillery or 2 in border cities only to damage attacking units or bombarding ships.
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Libertarian
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There've been a number of threads on this topic, each with overwhelming support from the players, and each summarly ignored by Firaxis. On the off-chance that this one might actually do some good, consider my support registered.
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Redstar
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This must require some major re-working if stacking has not been done after a decade of civ development.
Yet, a partial solution is already in this game...its called army. They stack and move as 1. The leader is like a big box that takes little boxes.
So how hard would it be to change that box into an invisible box and name it a division (user could name the rest of it, eg. Red Wolf Division). These Divisons could be bound to the number keys.
Then we could have divisons running around ..click on the disband option and we would have free units again.
disclaimer: non-programmer alert!
Last edited by Redstar on 12-12-2001 at 20:26
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barefootbadass
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Stack movement would be nice, but I doubt it will ever occur. I personally would prefer that all the major bugs introduced with the latest patch be fixed, without adding more major bugs. I also think that they should not include it in a patch that fixes many bugs, the patches need to be smaller so they can be tested better and don't introduce a host of other bugs.
Anyway, they would be REALLY nice for a pollution cleanup crew, since the auto pollution thing doesn't work very well. Perhaps right click on a square with several units, and ctrl-shift while clicking on each unit for the stack?
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RobC
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You could actually get most of the benefit of this in an easier-to-implement way by just adding support for a 'batch' move. Instead of actively placing units into a 'stack' or 'group', it could just let you give a command to all units on one tile to go to the same destination tile. Most of the time-wasting effort in the end game comes from clicking on each unit separately and selecting a destination. Combined with 'don't show/animate automatic moves', this should speed things up considerably without requiring major modifications to the existing code. If you want to improve things further, you could add finer granularity to the command, such as 'move all defensive units on this tile to the same destination' (or offensive/artillery/explorer/worker/etc.) While this isn't quite as good as stacks (because it's only good for automatic, not manual moves), it's a much easier fix (you don't have to create new objects to store the information about the stacks and what units are in them) so there's less chance of introducing new bugs or other problems.
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Luigi
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Buenos Aires
Nov 2001 time: 05:16
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alt-g (all units go to)
Move all the "active" units on the same tile to the location you select with the mouse.
And ctrl-alt-g would do the same but moving the units to a city you select from a popup list.
The range of the move will be equal to the minimum of the ranges of all the active units in the tile, you can then move units individually if they still have movement points.
It must be very simple to implement, just loop through every active unit on the tile and move it as a single unit.
I can't believe this can take more than 10 minutes of coding and can speed up the game by hours.
Of course you can't move towards an enemy city or enemy unit, you should then group-move to a neighbour tile and perform individual attacks from there.
"Simplicity is better than success"
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dissent
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You have my support. This game would be so much more enjoyable without the tedium of moving units around.
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Special_Olympic
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quote: Originally posted by Redstar
This must require some major re-working if stacking has not been done after a decade of civ development.
Yet, a partial solution is already in this game...its called army. They stack and move as 1. The leader is like a big box that takes little boxes.
So how hard would it be to change that box into an invisible box and name it a division (user could name the rest of it, eg. Red Wolf Division). These Divisons could be bound to the number keys.
Then we could have divisons running around ..click on the disband option and we would have free units again.
disclaimer: non-programmer alert! |
Yes, if the program can do armies it should be able to do stacks. Armies are somewhat useless anyway, so firaxis should change it so we can stack any units we want whenever we want.
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