Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Bug with 256x256 mapmaking?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Xentropy is offline Xentropy
Warlord

Dec 2001
time: 21:16
  Old Post 12-12-2001 12:30
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Bug with 256x256 mapmaking? Got spare money?

I saw mention of a bug or bugs with maps the maximum size in a few threads, but no details. I'd like to know what these bugs are, and what the maximum size is which can be safely made if 256x256 isn't safe.

Badtz Maru is offline Badtz Maru
Warlord

Nov 2001
time: 23:16
  Old Post 12-12-2001 12:34
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

Well, for one thing you are going to hit the 512 city limit eventually, which can lead to really long turns as AI settlers will keep trying to build a city when they can't.

Xentropy is offline Xentropy
Warlord

Dec 2001
time: 21:16
  Old Post 12-12-2001 12:48
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by Badtz Maru
Well, for one thing you are going to hit the 512 city limit eventually, which can lead to really long turns as AI settlers will keep trying to build a city when they can't.


I see. Though if that's a real problem, the unfortunate conclusion I come to is that 180x180 or so is really the largest that should be created. At two-thirds water coverage (earth norm) that's 10800 land tiles or, assuming a perfect city placement pattern with no overlap or missed tiles (and some overlap, some missed tiles are going to cancel each other out so this isn't too inaccurate an estimate), room for 514 cities. I was really hoping to go larger than "Firaxis huge", in order to make an Earth map that's even more realistic than 180x180 can attain.

Xentropy is offline Xentropy
Warlord

Dec 2001
time: 21:16
  Old Post 14-12-2001 16:53
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Wait! Get a bigger avatar today!

I just noticed via the editor that only [even, even] and [odd, odd] coordinates exist the way the maps are made! This means even in a 256x256 map, as long as water coverage is at least 70%, 512 cities is plenty of slots to never be reached!

In my last post, I made the faulty assumption that a 256x256 map would have 65536 squares, but due to the way the grid system works, there are actually 256x256 / 2 + 128 squares, or 32896. At 70% water coverage, that gives you 32896 * 0.3 = 9868.8 land squares. At 21 squares per city, that's 470 cities.

Granted that's 470 landlocked cities. Coastal cities will utilize an average of 10.5 land tiles and the rest water. Still, assuming beefy enough continents rather than an archipelago, that 42 city buffer should be enough.

So, other than the 512 city limit, are there any bugs with 256x256 maps I should know about before I continue?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0304 seconds (86.55% PHP - 13.45% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net