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napalm010
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3rd rock from sun, just down street from 7-11 :)
Nov 2001 time: 21:16
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The 1 shield output cities will not be affected by any corruption improvements. It is based on the # of Optimal cities in the editor's world sizes page.
Map Size - # of Optimal cities
Tiny - 12
Small - 14
Standard - 16
Large - 24
Huge - 32
These # are also affected by the % of Optimal cities in the Difficulty page in editor. Higher difficulty levels have less than 100%. Which makes the # of Optimal cities smaller for current map size played.
So if your playing a standard size map, chieftain difficulty, any cities created or captured past 16 total in civ will be 1 shield output.
Edit: Actually the corruption reducing improvements will have some effect. Building all of them in the city will give u maybe 3 more shields. But the gold upkeep for those improvements will cost u more than shields produced.
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AHO
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I was soooo frustrated with this production problem that I nearly quit the game and shelved it. It really is irritating to have your outer edge cities losing 99% of their production, commerce, and science to corruption, while in the meantime, the AI spreads out faster than you do but is still able to sail miles ahead in science and production.
While this has been "tweaked" in the patch, and courthouses and police stations DO work, it takes forever for the corruption to come down to a level at which your city is worthwhile. The only thing to do is to build the Forbidden palace. The problem is, as you pointed out, it takes 120 turns or more to build. That translates into thousands of years of worthless production and civil disorder in those cities.
I would suggest, in order to make the game a bit more enjoyable in the early stages, that The Forbidden palace should be "tweaked". Reduce its production cost in the next patch, please.
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Jack_www
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In all most all the games I have played so far I have been able to build the Forbidden palace in a reasonable amount of time. What I do is build it in a city that is at the is 4 to 5 cities away form my capital. Usually the city has 50% corruption, but not total corruption so it takes about 20 turns or so. If you try to build the Forbidden palace in a total corruption city it is immpossible to do. The only way I see that you could build the Forbidden palace in those cities is to use a great leador, but usually you only get one or two of them in a game.
One thing I did was to make airports reduce corruption, that way I can reduce corruption by 75% in cities that really far away form my capital. I have also heard people make banks reduce corruption as well. One thing that I thought that as communication and travel becomes faster in the game, that corruption should also decrease as well.
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rjpageuk
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I have found that the Forbidden Palace is insanely good at reducing corruption.
Whenever I play now, very early in the game, I build the Forbidden Palace in a place which is in the general direction of my expansion, so long as it takes less than 100 turns.
Once this is built, many cities are turned around, making them very productive, and paying back the cost of the Palace in probably only a few turns.
I cannot emphasise enough how important it is to build a Forbidden Palace early. Forget waiting for a Great Leader to build it in an ideal place, just build it a few cities away from your Capital (as close as you can to keep it under about 100 turns) and it will still pay back its cost very very quickly.
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Rushton
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Cologne, Germany
Nov 2001 time: 06:16
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Thanks Shakey!
I managed to get that sorted out myself. I was just a bit confused that the patch re-set the preferences, particularly as I hadnīt changed them myself before.
Paul
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Xentropy
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quote: Originally posted by Rushton
I managed to get that sorted out myself. I was just a bit confused that the patch re-set the preferences, particularly as I hadnīt changed them myself before. |
They're kinda new prefs, and I think Firaxis assumed the majority did NOT want to see enemy moves because of all the complaints and made this new pref default off.
Used to force on and not be a pref at all is why this happened.
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