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barefootbadass
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quote: Originally posted by M Bison
I have seen alot of complaints about inferior units defeating superior units on a fairly regular basis (I, myslef, have seen this in some of my games).
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This happens on occasion for me, but very rarely. People complaining about this are complaining because they are trying to apply civ 2 combat tactics in this game.
A/D/M values are easily changed in the editor, however, which would roughly accomplish a greater spread between units of different eras. Also, you could increase default hitpoints for units(say 4,6,8,10 instead of 2,3,4,5).
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Mikel
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Scotland
Apr 1999 time: 05:16
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I changed the HP's to 3/4/5/7 for my last game after reading your post somewhere else, and it has improved the game a lot IMO. I would suggest if you follow this method then you should increase the Bombard firepower for ALL capable units by 1.
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Moraelin
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Personally I just made everything exponential. 1, 2, 4, 8, 16, 32, 64.
Which means that there still is a chance that a unit from the immediately previous era wins. E.g., knights attacking Riflemen still do have a 33% chance of winning each round. At two eras difference, e.g., Horsemen vs Riflemen, now there's only 20% chance to win each round. However, on the whole battle, modern units tend to win more often.
But again, they will take some damage in some rounds. So enough hordes of archers still can and do defeat a rifleman. Even though the rifleman wins a lot of battles, he WILL slowly lose health and eventually die. It just takes more hordes than before.
Shameless self-promotion: you can look for the "exponential" mod in the Creation forum. It does that and a few other things.
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