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gnome is offline gnome
Warlord
New Port Richey, FL
Nov 1999
time: 00:16
Question  Old Post 13-12-2001 01:42
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#1 Report this post to a moderator
&quot;wealth&quot; bug? Support Apolyton, buy GURPS/ Alpha Centauri

I can't tell if this happened as a result of the patch, so I wanted to throw it out here and see if anyone else is running into it before I put it on that thread--

In my current game I was running low on funds, so I switched my most productive city to "wealth"... but this did not result in any increase in my income.

Has anyone else encoutered this?

Erlend Overland is offline Erlend Overland
Settler
UK
Nov 2001
time: 05:16
  Old Post 13-12-2001 03:09
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I have not experienced this (not checked specially tough).

I have however found that after applying the patch it's nearly impossible to make a profit without increasing the tax rate to at least 60-70%.

Before the patch I had no problems using the setting 50/50/0 (or even 60/40/0) for tax/science/luxuries for several years, making quite a bit of money and still a have reasonable science rate.

After the patch I need to go to 70/30/0 or even 80/20/0 to even manage to break even, and naturally it's nearly impossible to keep up scientifically with the CP.

Has anyone else experienced this?

dnassman is offline dnassman
Warlord
Melbourne, Australia
Sep 2001
time: 15:16
  Old Post 13-12-2001 04:24
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I have found that I make less money than what I did before the patch. I haven't needed to change the rates (because I was making so much already) but the gold per turn has decreased and the science discovery rate has been lengthened. I wonder what they changed to cause this.

Chowlett is offline Chowlett
King
of Candle'Bre
May 1999
time: 05:16
  Old Post 13-12-2001 04:32
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Re: &quot;wealth&quot; bug? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by gnome
I can't tell if this happened as a result of the patch, so I wanted to throw it out here and see if anyone else is running into it before I put it on that thread--

In my current game I was running low on funds, so I switched my most productive city to "wealth"... but this did not result in any increase in my income.

Has anyone else encoutered this?


Probably a silly question, but is the city producing more than 8 shields (pre-economics, 4 after)? The rate of conversion is 8 shields (pre-economics, 4 after) -> 1 gold, so if you're below that limit you probably won't get anything.

gnome is offline gnome
Warlord
New Port Richey, FL
Nov 1999
time: 00:16
  Old Post 15-12-2001 06:05
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#5 Report this post to a moderator
Re: &quot;wealth&quot; bug? Got spare money?

quote:
Originally posted by Chowlett


Probably a silly question, but is the city producing more than 8 shields (pre-economics, 4 after)? The rate of conversion is 8 shields (pre-economics, 4 after) -> 1 gold, so if you're below that limit you probably won't get anything.


It was definitely higher than 8 shields. More like 16.

And I have noticed a problem making money under the new patch... and personally I think the game was cash-poor in the first place. I have never been able to afford the espionage options, and for all of my current game I have been running at 20-30% science just to be able to have +1, +2 gold each turn...

Does anyone know what's going on?

smellymummy is offline smellymummy
King

Aug 1999
time: 21:16
  Old Post 15-12-2001 06:15
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Avatar Enlargement: We've got the solution

wealth works fine for me. If your city only produced 16 shields, that would only be 2 extra gold per turn (pre-economics) or 4 per turn (post-economic). Not that easy to notice..

Proteus_MST is offline Proteus_MST
Prince

Dec 2001
time: 06:16
  Old Post 15-12-2001 15:29
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If I tuern a cities Production to Wealth I usually get something like 3-10 Gold from them (which is no Problem, cause I earn a lot of Money from Trades with other Civs and Cities with Gold in their vicinity.

Xentropy is offline Xentropy
Warlord

Dec 2001
time: 21:16
  Old Post 15-12-2001 16:14
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Increase Your PM Length

quote:
Originally posted by dnassman
I have found that I make less money than what I did before the patch. I haven't needed to change the rates (because I was making so much already) but the gold per turn has decreased and the science discovery rate has been lengthened. I wonder what they changed to cause this.


Not sure why the gold per turn would decrease, but quite a few technologies were increased in cost with the patch, and maps larger than standard size have an even larger modifier, meaning slower teching in general on large and huge maps. I guess there were too many people getting Future Tech 47 so Firaxis changed some things :>

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