 |
|
Erlend Overland
|
|
I have not experienced this (not checked specially tough).
I have however found that after applying the patch it's nearly impossible to make a profit without increasing the tax rate to at least 60-70%.
Before the patch I had no problems using the setting 50/50/0 (or even 60/40/0) for tax/science/luxuries for several years, making quite a bit of money and still a have reasonable science rate.
After the patch I need to go to 70/30/0 or even 80/20/0 to even manage to break even, and naturally it's nearly impossible to keep up scientifically with the CP.
Has anyone else experienced this?
|
|
|  |
 |
|
smellymummy
|
|
wealth works fine for me. If your city only produced 16 shields, that would only be 2 extra gold per turn (pre-economics) or 4 per turn (post-economic). Not that easy to notice..
|
|
|  |
 |
|
Proteus_MST
|
|
If I tuern a cities Production to Wealth I usually get something like 3-10 Gold from them (which is no Problem, cause I earn a lot of Money from Trades with other Civs and Cities with Gold in their vicinity.
|
|
|  |
 |
|
Xentropy
|
|
quote: Originally posted by dnassman
I have found that I make less money than what I did before the patch. I haven't needed to change the rates (because I was making so much already) but the gold per turn has decreased and the science discovery rate has been lengthened. I wonder what they changed to cause this. |
Not sure why the gold per turn would decrease, but quite a few technologies were increased in cost with the patch, and maps larger than standard size have an even larger modifier, meaning slower teching in general on large and huge maps. I guess there were too many people getting Future Tech 47 so Firaxis changed some things :>
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|