 |
|  |
 |
|
XPav
|
|
That right, according to usenet and thanks to Google's new back to 1981 archives, every civ game ever sucks.
Civnet:
http://groups.google.com/groups?q=g...%40cdc2.cdc.net
quote: The problem here, as always, is the shoddiness of the code that MicroProse releases in all their games. They should fire all their beta-testers, or get some, because I don't think they have ever released a game in their history that wasn't full of bugs. |
Civ1:http://groups.google.com/groups?q=g...%40kielo.uta.fi
quote: -A chariot got killed by a barbarian diplomat |
Also, reference my previous "Civ2 sucks" post.
For that are literal minded, this post is not really implying that all civ games suck. This post is to beat those the rose colored sunglasses off of those who think that previous Civ games were perfect from Day 1.
|
|
|  |
 |
|
Badtz Maru
|
|
Are there really people who believe that a tank in-game represents a single tank, or a pikeman a single guy with a long spear?
|
|
|  |
 |
|
Thomas Paine
|
|
I usually see my modern armor as a nine year old girl dressed in a pink tutu, and the pikemen as an ivory croquet mallet. Perhaps I need to adjust my resolution...but as is, I think it works out.
Look for my Pink Tutu Mod available at a fansite nearest you. Check local listings for details. All rights reserved.
|
|
|  |
 |
|
rwprice
|
|
Lynchburg, VA USA
Mar 2001 time: 00:16
|
|
In the previous "Civ2 Sucks" thread, I believe it was yin who pointed out the tedious nature of having to move so many units each turn, especially in the endgame. That got me to thinking...isn't that the very nature of Civ? I'm curious to hear what people think, since it seems to me that this is something you must either accept or reject about Civ, isn't it? I haven't used the stacking function yet, so I may be missing something here, but the tedium of moving too many units was something that struck me while playing Civ2.
I ask this because I've seen some people mention it as ding against Civ3. I think it's been an issue all along. What am I missing?
|
|
|  |
 |
|
Grim Legacy
|
|
War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:16
|
|
quote: Originally posted by rwprice
In the previous "Civ2 Sucks" thread, I believe it was yin who pointed out the tedious nature of having to move so many units each turn, especially in the endgame. That got me to thinking...isn't that the very nature of Civ? I'm curious to hear what people think, since it seems to me that this is something you must either accept or reject about Civ, isn't it? I haven't used the stacking function yet, so I may be missing something here, but the tedium of moving too many units was something that struck me while playing Civ2.
I ask this because I've seen some people mention it as ding against Civ3. I think it's been an issue all along. What am I missing? |
This time around you need more units to actually win. In civ2 you could just save and load with a handful and lay waste to anyone. Not that anyone save/loaded of course! Naaah!
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|