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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > Q's about the taxman, Guerilla Warfare
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edub is offline edub
Settler
Chicago, IL
Dec 2001
time: 23:16
  Old Post 13-12-2001 01:55
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Q's about the taxman, Guerilla Warfare Lose 30 kilos (of popups)

Hi all-

I am hoping some of you Civ3 guru's can help me out with 2 questions:

1.) Is there a way to set tax rates "across the board"? I have tried to increase revenue but setting tax-citizens in every city, but there is only 1-2 gold per city. I want to increase it for every city...

2.) In the old Civs (if memory serves), you could "gift" units to friendly civs? Does anyone know of a way to do that still? The idea would be to supply an allies army to fight an enemy you don't want to directly engage in combat...


Thanks again, I enjoy reading all the insightful posts.

Cheers,
Edub

Bilo is offline Bilo
Chieftain
Michigan
Nov 2001
time: 00:16
  Old Post 13-12-2001 04:01
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Lose 30 kilos (of popups)

I don't know anyway to generate more than 100% tax, and taxmen generate 1 gold/turn now(not 2/turn as it used to be in CivII).

Now the only units you can give away are workers, other units cannot be send as a gift (or given in exchange of something). Maybe the AI is smart enough to order this workers to join its cities and draft them as defensive units...

edub is offline edub
Settler
Chicago, IL
Dec 2001
time: 23:16
  Old Post 13-12-2001 04:13
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Avatar Enlargement: We've got the solution

quote:
Originally posted by Bilo
I don't know anyway to generate more than 100% tax, and taxmen generate 1 gold/turn now(not 2/turn as it used to be in CivII).


My problem with this is that a citizen working pretty much any square is producing gold plus shields plus food. To make this person into a taxman, I lose the shields and food, and only get 1 gold. I feel like I'm missing something here....

quote:
Now the only units you can give away are workers, other units cannot be send as a gift (or given in exchange of something). Maybe the AI is smart enough to order this workers to join its cities and draft them as defensive units...


Now this just kinda sucks. I mean, it takes away a very cool element from warfare: indirect military support. It happens all the time in the real-world, just look at the US's current military situation. Wasn't this possible in CIV2?

Bilo is offline Bilo
Chieftain
Michigan
Nov 2001
time: 00:16
  Old Post 13-12-2001 04:56
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quote:
Originally posted by edub


My problem with this is that a citizen working pretty much any square is producing gold plus shields plus food. To make this person into a taxman, I lose the shields and food, and only get 1 gold. I feel like I'm missing something here....


Not allways, sometimes the commerce and shield is going to be lost to corruption anyway and you might not need the food either beacuse the city is not going to grow (due to lack of hospital or aquaduct) or you don't want it to grow (and have disorder)


quote:
Originally posted by edub
Now this just kinda sucks. I mean, it takes away a very cool element from warfare: indirect military support. It happens all the time in the real-world, just look at the US's current military situation. Wasn't this possible in CIV2?


I agree, it was a useful and realistic feature in Civ2.

The Viceroy is offline The Viceroy
Prince
tu mumbai se, mai Bombay se
Nov 2000
time: 05:16
  Old Post 13-12-2001 13:55
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Edub,

Also, the additional gold is increased by any improvements in your city .. so to make taxmen really pay, your going to need the marketplace & bank ... that should improve the situation a tad ..

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