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edub is offline edub
Settler
Chicago, IL
Dec 2001
time: 23:16
  Old Post 13-12-2001 03:28
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Guerilla Warfare Strategy? Support Apolyton, buy Civilization: The Boardgame

Hi all-

I am hoping some of you Civ3 guru's can help me out with a question concerning strategy:

1.) In the old Civs (if memory serves), you could "gift" units to friendly civs? Does anyone know of a way to do that still? The idea would be to supply an allies army to fight an enemy you don't want to directly engage in combat. This would seem to be a very useful, albeit subversive, combat strategy.


Thanks again, I enjoy reading all the insightful posts.

Cheers,
Edub

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 13-12-2001 03:48
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I do not see any mechanism to do it. You can sell workers cheaply, but not units. You can give maps, lux,resource, and money. The best thing is to make an MPP and be forced into the war, or just attack and help them.

edub is offline edub
Settler
Chicago, IL
Dec 2001
time: 23:16
  Old Post 13-12-2001 03:54
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So it seems it may not be possible anymore. Am I just imagining this, or was it possible in CIV2?

edub

pchang is offline pchang
King
Cupertino?
Aug 1999
time: 05:16
  Old Post 13-12-2001 04:04
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The only unit you can gift is the worker (and then, only if it is inside your capital).

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:16
  Old Post 13-12-2001 21:17 Visit Thrawn05's homepage!
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I figure they took this option out, since the idea is if they don't have the tech to build it, they can't use it (like those cannons and such).

It would be funny if you gave a civ who didn't get Iron tech yet a Swordsman and watch them fight holding the blade end and stabing the other guy with its handle!

Last edited by Thrawn05 on 13-12-2001 at 21:23

Messer Niccolò is offline Messer Niccolò
Prince
of the Sarzaneers
Oct 2001
time: 06:16
  Old Post 13-12-2001 21:23
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quote:
Originally posted by edub
So it seems it may not be possible anymore. Am I just imagining this, or was it possible in CIV2?

edub


Yes it was! (and still is if you haven't abandoned the 'good old' CivII!!!

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:16
  Old Post 13-12-2001 23:14
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Put an end to popups!

Civs now give advanced weapons to other civs all the time. Look at the stingers we gave the Afghanians and they were able to use them. Surely a sword is not that tough. Not having the tech means not building, it does not mean not using if given to you. Too bad it is not allowed in the game.

edub is offline edub
Settler
Chicago, IL
Dec 2001
time: 23:16
  Old Post 14-12-2001 03:00
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Suffering from ads?

I have to say this is not a feature I have seen on too many people's "Desires for the Next Patch" list. I guess it would be a somewhat major change to gameplay, but it seems to be to be a glowing deficiency.

I loved those "guerilla" wars in CIV2. Build up your own power, supply a weakling with tons of the "best of breed" weapons for their technological age, and then let them wear down an opponent that far outmatches them.

Even when the little guy loses (if you stop your support), they have drastically worn down your opponent without you ever lifting a finger!

edub is offline edub
Settler
Chicago, IL
Dec 2001
time: 23:16
  Old Post 14-12-2001 03:03
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I have to say I am surprised to have not seen this on more people's "Desires for the Next Patch" lists. I guess it would entail some major gameplay changes (and balacing), but would add a very important and realistic aspect of war.

I loved those "guerilla" wars in Civ2, where you would supply the little guy with "best of breed" weapons for their technological age, then watch them wear down a bigger opponent.

It was a great way to keep an opponent busy, and wear them down without your empire ever declaring war.

dexter4dxm is offline dexter4dxm
Warlord
CA, USA
Jul 2001
time: 21:16
  Old Post 14-12-2001 14:49 Visit dexter4dxm's homepage!
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i couldn't agree with you guys more

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 14-12-2001 17:57
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quote:
Originally posted by Thrawn05
I figure they took this option out, since the idea is if they don't have the tech to build it, they can't use it (like those cannons and such).


This cant be the case (unless Firaxis stuffed up ) as you can capture buildings that you dont know how to build yet. I captured a city with a police station, and about 10 turns later discovered the tech for it

Thrawn05 is offline Thrawn05
King
All Your Posts Are Belong To Ming
Dec 2001
time: 00:16
  Old Post 14-12-2001 18:34 Visit Thrawn05's homepage!
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Help yourself to an AD-FREE life

quote:
Originally posted by Skanky Burns


This cant be the case (unless Firaxis stuffed up ) as you can capture buildings that you dont know how to build yet. I captured a city with a police station, and about 10 turns later discovered the tech for it


There is a difference between Buildings and units in the codeing.

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