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RTodd
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Austin, TX
Nov 2001 time: 23:16
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Firaxis? Has any one seen this?
T
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RTodd
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Austin, TX
Nov 2001 time: 23:16
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Dan:
Thanks for answering. It seems as if the commerce bonus--even- if set to zero--is still applied to that terrain square if a road runs through it; is that by design?
Also, if you notice the screenshots, the in-game shot shows a Food of +2 on a floodplain square, while in the editor, the bic file shows a 3 for food for that terrain square. Shouldn't the in-game shot reflect a 3? This would be for section "Tile Values" next to "Terrform Bonuses"
Gramphos: What I hope to achieve is limiting the AI from going road/railroad happy....I think Venger's point is to build roads from city-to-city or from city-to-resource, and leave out the rest of the "fluff"--then build an improvement called "Highways" or something to "improve" roads to gain a commerce bonus that way. I think you should still be able to build roads in those areas that are "commerce zero", but hopefully this will limit the AI from going crazy with this improvement.
Thanks again, Dan.
T
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RTodd
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Austin, TX
Nov 2001 time: 23:16
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*bump*
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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