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Ingeniator
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Australia
Jan 2002 time: 15:16
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Well, the culture thing and the enhanced trading were both good things in Civ3. All those luxuries and strategic resources really made you plan your expansion.
But I'd say the lessons are don't make more than 50% of your empire ungovernable by corruption, even when all improvements are there, make the AI better, and above all, make sure the later game is interesting. Wars in the Industrial and Modern age are a pain, moving hundreds of units around. Very tedious.
just my thoughts.
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paulmagusnet
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Boulder Creek,CA,USA
Nov 2000 time: 05:16
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One (of the many) things that annoyed my about CIVIII were the speedbump technologies. Some how the game designers couldn't think of what these things were good for or what they did, only that the name were important and that they were somehow related to other things. This indicates a tremendous lack of knowledge, immagination and interest on the part of those game designers. But like in american college, chemistry and philosophy are classes you take to get credit towards your degree, and are unrelated to anything you ever plan to do with your life, so why should they grants some valuable ability in a game?
In CIV, if you know democracy, you can be a despot and still develope 'free expression' and build a globe theater.
There is no knowledge of How religion, philosophy and government are related that there are DIFFERENT religions and philosophies, and that these differences have consiquences.
In Moo3, what philosophy, religion would a communal intelligence follow?
In england, the luddites successfully slowed technological progress and undermined england's early lead in favor of america.
Progress in Not always incremental and 'balanced', when the monitor class battle ship put to sea, every navy in the world with wooden ships was deadl, DOA. If America acted like a CIV nation, with the advantages it had at the end of its civil war it could have conqured the world. What was the 'balancing' factor that kept the real america from doing this? Politics, philosophy and war aversion.
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BlueO
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Yeah me too. I basically want moo3 to play like a whole new game, instead of like a moo2 upgrade. The thing that's disappointing with civ3 is that, it plays like a civ2 upgrade. Not like smac which plays like a whole new game. Civ3 would probably be a lot better game, if it was based on smac, rather than civ2.
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BlueO
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Actually, there's one very important thing Moo3 can learn from Civ3. If a game turn has to take 5 minutes to do, please please please, and I'm begging here, don't make me sit through all those unhappy 5 minutes at my keyboard, pressing the 'okay' button at all those annoying pop-up messages that appears every couple minutes or so.
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