 |
|
opaque
|
|
England
Aug 2001 time: 05:16
|
|
I have never seen a new city formed from a goody hut but I agree with E_T, most of the time they are just in crappy locations anyway.
|
|
|  |
 |
|
Xentropy
|
|
Yes, you can definitely get a settler. As the Greeks (no expansionist bonus, even!) I got one in 3950 ;> That was great, had my second city built in 3850 (# of moves it took to get out of my starting city's radius and plop down :>)... Kinda made up for starting in jungle...
|
|
|  |
 |
|
justjake73
|
|
As I was starting a new game and sent out Warriors to explore and look for huts. One was in Forest, and I saw this TINY little thing. It looked like part of the Forest image, but I could see it in NO other square. I moved my unit in, and it WAS a goody hut but a TEENY TINY one. prob would have gen 1 Barbarian if it was bad.
I have found a strategy for opening huts. I USED to save, move in, and then reload if I didn't like the results. Does not work anymore - at least not on the same TURN! If you get barbs, reload, advance another turn, save and TRY AGAIN. IT WORKS, BELIEVE me!
|
|
|  |
 |
|
Xentropy
|
|
quote: Originally posted by justjake73
I have found a strategy for opening huts. I USED to save, move in, and then reload if I didn't like the results. Does not work anymore - at least not on the same TURN! If you get barbs, reload, advance another turn, save and TRY AGAIN. IT WORKS, BELIEVE me! |
Yes, this is related to the random number seed saving with the rest of the game data. Same reason battles will go the exact same way if you try the save/reload "cheat". You can still "cheat" in a way, by doing things out of order (if you have a battle to fight, fight the battle, then come back to the goodie hut and it'll be at a different offset in the random number list), or if there's nothing else to be done to "use up" die rolls, advance to the next turn. The AI seems to use a lot of the stack before your next turn arrives.
|
|
|  |
 |
|
Pyrodrew
|
|
quote: Originally posted by Be Quicker
I think Deornwulf's questions was "do you get cities out of barb huts?" (like stated in the manual an like in Civ II). I have never witnessed this. So one more (very minor) case where the manual is "wrong"... |
That disappointing... discovering cities to join your empire had far more appeal than getting a settler. Just getting a settler loses all that nostalgia.
|
|
|  |
 |
|
Kolyana
|
|
I've had settlers AND a city ... it's rare, but I've had it.
The calculations and figures can be found in the editor, I'm sure ::innocent expression::
|
|
|  |
 |
|
Dadeo
|
|
I have played probably 200 hours in play time and have seen only two settlers and no free cities. Expansionist civs definitely give better results but the benefit does not outweigh the lost attributes of the other traits. I don't play the expansionist civs anymore because I can always get the advances by trading or beating up my neighbours.
|
|
|  |
All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|