Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > My 2 cents on worker animation
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
m0nk33 is offline m0nk33
Settler

Dec 2001
time: 05:16
  Old Post 14-12-2001 09:00
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
My 2 cents on worker animation Get a bigger avatar today!

Usually I don't post my gripes about a game, I see way too much of it in the forums already. I either accept whatever annoyance and play anyhow, or I just sell the game. I find it's a little different with Civ3, because it really is a great game and I want to keep playing, but there's just ONE thing that I really can't live with and I'm posting it in hopes developers will see it and think about it.

I DO NOT want to spend 2 minutes each turn watching my workers scurry around doing whatever it is they're doing (it's not like I can tell if they building a mine vs irrigating or whatever anyhow). It's why I automated them in the first place - I don't even want to deal with them. Can you imagine Joan of Arc being handed a 50 foot long scroll every day detailing exactly what each peasant in the kingdom did each day?!?

And you would think that unchecking a preference labeled 'Show automated moves' might do something as intuitive as not showing automated worker moves. What does this option do anyhow?

That's about it, but as long as I'm here...

I realize everyone has something they'd like to see added, well, here's mine:

It would be nice if there was a way to control automated workers, sort of like the governors screen. Something like:

Automated Workers
Irrigate: Yes/No
Build Roads: Yes/No
Clear Forests: Yes/No
etc - including all the things workers do.

I've seen posts that say automates irrigate too much and others that say mine too much. With such a menu, a player could easily manually build all the mines they want, then tell the workers not too build anymore.

Thanks for reading my gripe.

Redstar is offline Redstar
Warlord

Dec 2001
time: 05:16
  Old Post 14-12-2001 09:28
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
i agree about the time factor Support Apolyton, buy Civilization 2

I just finished timing my between turn time.

1 min for enemy moves

and 2.3 minutes for my auto moves (120+ workers)

40 seconds for those city messages.

lol )

edit: as to what to build...
its not that bad to keep 5-10 workers on manual to customize
special development issues.

Last edited by Redstar on 14-12-2001 at 09:33

m_m_x is offline m_m_x
Warlord
Israel
Jan 1970
time: 07:16
  Old Post 14-12-2001 09:46
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

i realy like to see those little ppl work like hell for me
i love the animations...

Stevet is offline Stevet
Settler

Nov 2001
time: 05:16
  Old Post 14-12-2001 13:16
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I agree 100% - late game I end up fortifying most workers as turn times take too long.

One good feature in SMAC was the list of tasks that you could give to workers - options included Build Road - Mine - Solar Collector in that order etc. so that you could tell a worker to do multiple improvements in the same square with just one command. Giving a worker new commands every 6 turns or so is one hell of an improvement over every turn.

Redstone is offline Redstone
Settler
Sussex, Britain
Dec 2001
time: 05:16
  Old Post 14-12-2001 17:29
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Help yourself to an AD-FREE life

Yup it was good in SMAC that workers could be given macro commands. Why did they abandon that for Civ 3????

ElitePersian is offline ElitePersian
Prince
Vancouver, BC
Nov 2000
time: 05:16
  Old Post 14-12-2001 17:40
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Redstone
Yup it was good in SMAC that workers could be given macro commands. Why did they abandon that for Civ 3????


cause the game was rushed.
i agree with monk here, i wish they had micro-automated-workers. hopefully in a future patch.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0313 seconds (85.48% PHP - 14.52% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net