Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > Still Having Problems with REX
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
xane is offline xane
Chieftain

Nov 2001
time: 05:16
  Old Post 14-12-2001 16:17
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Still Having Problems with REX Suffering from ads?

I started a game as French on Regent level and pushed myself for a vigorous REX strategy, most cities not reaching beyond size 3 for very long before producing a Settler.

I had only got a few thousand years into the game and about eight or so cities when I met up against the Indians on the same continant, then the Zulus started landing on my shores too, picking up the little tundra holes in my empire.

The speed at which the Indians grabbed land was astonishing, and not only that they were building Wonders everywhere and had become a Republic about 1000 years before I even got the tech for it. Even the Zulus were managing to out-expand and out-tech me and built Wonders too.

Fortunately I had amassed a serious wad of cash as I found I couldn't break the 40 turn tech limit and decided to optimize. I managed to buy enough techs to keep up and get my own Republic.

How do the Indians expand at that rate ? I find that keeping cities small through REX severely hampers your tech, but this didn't seem to apply to the Indians, or indeed the Zulus.

Any advice ?

Big Dave is offline Big Dave
Prince
Texas
Apr 1999
time: 23:16
  Old Post 14-12-2001 18:00
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
What is REX? Support Apolyton, buy Galactic Civilizations

I've just gotten Civ3 and I'm playing my first game. REX is not ICS, but it sounds like it has alot in common?

Big Dave

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:16
  Old Post 14-12-2001 18:10
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

REX = Rapid Early eXpansion

Im still having trouble keeping up with the AI in REXing. I get almost as many cities as they have, but then things go downhill for a while unless i grab a couple of cities from them. I guess i need more practice to see what works and what doesnt.

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:16
  Old Post 14-12-2001 18:28
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Help yourself to an AD-FREE life

In the early game, you should mine and road every grassland square you're working. There's no point in irrigating grassland under despotism, unless it contains a cattle or wheat special. The extra production from mining is significant, and will help you produce settlers faster. Make sure you improve the squares you're using first (or move your city workers onto the squares you're improving). Build your cities on poor terrain (hills, tundra, forest, jungle, normal grassland), and save the shield grassland squares to provide the food and shields you need to crank out settlers. Crank out warriors while you're waiting for your city to grow large enough to build another settler, and use them to stake out prime city sites. If you're lucky enough to have a bottleneck between you an AI, park a couple warriors there to seal them off. Once the border between you and the AIs is obvious, build temples in cities along that border; otherwise, don't waste shields on improvements - just keep building settlers in your interior cities. First, stake your claim to a good-sized chunk of land, then fill it with cities. After you've built your cities, you can gear up for building or conquering.

Be'lial is offline Be'lial
Settler
United Kingdwom
Dec 2001
time: 05:16
  Old Post 14-12-2001 18:31
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Put an end to popups!

I don;t know if this strategy works on higher difficulty levels, but on Monarch difficulty I always manage to out pace the A.I. at Empire size & no. of cities by the following :

a) Use 1 or 2 high growth cities with bonus wheat or cattle squares to constantly churn out settlers, rather than have every city building settlers.

b) Build roads leading to new territory with your workers - as well as two cities making settlers, have another making workers all the time.

c) Rush build Temples as soon as possible in your colonies, and then if feasable build settlers.


The main difference from Civ 2 etc. seems to be that having 2 fast growing cities with granaries producing settlers and lots of roads is a lot more productive than every single city building settlers slowly.

Plus, explore fast - by using your advanced road network, you can place cities to hamper the AI's growth substantially, blocking off large areas that you can back fill later.

Of course, I'm always well behind on Tech until the Medieval ages, but after that the games plain sailing... :-)

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0283 seconds (85.45% PHP - 14.55% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net