Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Why is it so hard to say no?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Deornwulf is offline Deornwulf
Warlord
In a state of wonderment
Dec 2001
time: 05:16
  Old Post 14-12-2001 21:43
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Why is it so hard to say no? Support Apolyton, buy Galactic Civilizations

I hope that I have done nothing to be placed on Dan or Soren's ignore list but that my earlier post was just missed.

Is it against Firaxis policy to answer 'no' to a question about possible changes to the game?

For example, if I ask "Will the next patch allow a player to determine what percentage of the map will be jungle tiles?" is it speculation to say "No, we have no plans to include that change."

If you are unable to answer no, that causes us, the fans, to assume that a change is possible and under consideration. I think these assumptions are what lead to such bad feelings and negative posts.

Deornwulf is offline Deornwulf
Warlord
In a state of wonderment
Dec 2001
time: 05:16
  Old Post 14-12-2001 21:49
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Everyone needs a Yin Support Apolyton, buy Galactic Civilizations

Yin, keep it up. If it wasn't for someone pointing out the flaws of a thing, that thing would never improve. I award you the title of Curmudgeon and place you among the ranks with the likes of Groucho Marx, George Burns, and Mark Twain.

Deornwulf - The English Teacher

A critic is a disappointed optimist hoping for improvement.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:16
  Old Post 14-12-2001 22:03
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Deornwulf
Is it against Firaxis policy to answer 'no' to a question about possible changes to the game?


I think its against Firaxis policy to answer "no" or "yes" to a question, that they themselves isnt sure of. As soon as they ARE sure, they can answer.

Pythagoras is offline Pythagoras
King
Charlottesville VA
Jan 1970
time: 00:16
  Old Post 14-12-2001 22:09 Visit Pythagoras's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Re: Why is it so hard to say no? Got spare money?

quote:
Originally posted by Deornwulf
I hope that I have done nothing to be placed on Dan or Soren's ignore list but that my earlier post was just missed.

Is it against Firaxis policy to answer 'no' to a question about possible changes to the game?

For example, if I ask "Will the next patch allow a player to determine what percentage of the map will be jungle tiles?" is it speculation to say "No, we have no plans to include that change."

If you are unable to answer no, that causes us, the fans, to assume that a change is possible and under consideration. I think these assumptions are what lead to such bad feelings and negative posts.


I too have noted this throughout the whole civ3 design process. Go back to the "Ask The Civ Team" mailbags and you'll see that they ussually only answer questions that they have a positive/excited response too.

I think it might have to do with
(a) Good marketing practice and avoiding unwanted criticism.

and
(b) You make a game and you want to be excited about your accomplishment. So you want to avoid it being criticized, hence you tend to sell the game and its infinite coolness whenever posible.

Its hard to imagine making a game and having to put up with the tons of disgruntled fans that thought it was going to be something else, have them demand more out of you without even considering the effort you put in the game to get it this far, and considering that your team posts in that fan forums more than some other developers. Its all got to make you a tad frustrated sometimes. So to stay sane you just avoid posting to disgruntled fans who seem to never go away no matter what you say. In fact saying "no" might just make them more disgruntled...

Anyway

I too agree Yin is the bomb diggity. Though I like civ3 a lot I am glad that he is vocal about his concerns.

People that get mad at yin are even moreso humorous, I mean hes a fan, hes got ideas/concerns/what have you. Let him post what he wants on the fan forum.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0290 seconds (82.62% PHP - 17.38% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net