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gozpel
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The Outback
Dec 2001 time: 05:16
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Small things that annoys me:
How can a civ ask for exchange of world maps AND 80 gold from me, when it gets insulted if I do the same? Don't I get insulted?
How come a civ wanting a landpiece, again and again steps over my border to get there. In this case I had a nice layout on a huge map and built my towns towards the opponents. I threw out pikemen to mend the "invasion" from the other civ's settler so they had to step sideways, and every time I said 'out of my territory', they answered "we will soon be out of your lands"...and they kept on stepping in. Finally I covered the area with cities and then the other civ wanted to go to the eastern edge of the continent. Same procedure, turn after turn they overstep my boundaries and I try to send them back and the answer is "We will soon..." If I am on an other civ's property, I get kicked out to the borders all the time!
How come a barbarian uprising 3 squares from a neighbour city and 6 squares from my closest city ALWAYS attack mine?
Why is it that every time you capture a major city, there's not even a temple left in the city. You have to rebuild it after dealing with resistants, but they can have harbours and granaries. It doesn't make sense.
I usually play on Monarch, and how come other civ's make treaties with another big opponent of mine, especially if I have treated them very good (giving away money and advances) ? This time I refer to having Iroques and a nice land and I always tried to keep it peaceful, and all the little nations on my continent got what they wanted when they asked. With an eye of the "other side of the world" I hoped some civ on my side would try to develope something I hadn't researched yet.
But no, they seemed to stop all research and only pumped out military and not too soon the biggest neighbour came with a ridiculous outcry: "Gimme gunpowder!" Of course I said no after giving them Masonry, Horseback Riding and 3 other advances for free!!!!...and of course they went into war with me...and along come all these other Lilliput countries to join them after I helped them as well. Fighting 6 other civ's at the same time takes it toll. Somewhat unbalanced I say!
How come archipelagos are not archipelagos? It's always one or two big continents and a couple of isles. Nothing more...and it sucks.
I suppose there is more, but I leave that for you to fill in. I love the game anyways, but a bit of balancing wouldn't hurt.
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Moraelin
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You may want to apply the patch, then. Post-patch, the AI seems to actually notice those funny lines on the map. (A.k.a., borders.) On the other hand, giving them right of passage seems to be the only way to keep them from becoming aggressive and attacking (without even saying what's wrong), so it may not be that much of an improvement after all.
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Kolyana
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I play Civ3 realizing that this will always be a fundamental problem and the game that has a good diplomatic system has yet - for some reason - not been built.
I must admit (and I'm going to understate my position here so as to not be shot down in flames), but as a person with a software orientated job, I drive to work dreaming of AI mechanics and 'memorization' rotuines.
Truly it can be said, it's not rocket science ... well, to a programmer anyway.
The trouble is here that no one seems to be willing to break the mould ... we're still looking at things that are built on the foundation of Civ1.
If you take a step away and dream of how you'd like it to look and behave, the mechanics write themselves. Ofcourse, I've got a strong understanding of data-design, so perhaps I look at things differently.
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jackshot
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quote: Originally posted by Kolyana
The trouble is here that no one seems to be willing to break the mould ... we're still looking at things that are built on the foundation of Civ1.
If you take a step away and dream of how you'd like it to look and behave, the mechanics write themselves. Ofcourse, I've got a strong understanding of data-design, so perhaps I look at things differently. |
true, so true.
but some people's "mold" is another's architechture - so much game development seems to call for yet another revamping of an "enigine". easier to live in a comfortable house than be a good contractor...
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Venger
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Keeper of the Can-O'Whoopass
Jan 1970 time: 23:16
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Kolyana - you are right about breaking the mold. Alas, CTP2 does this in a big way, and didn't seem to go anywhere...
Evolution is about keeping the things that work, removing things that don't, and improving/adding things. Civ3 kept some stuff, removed some others, added some stuff, into a sort of mealy combination that is less than the sum of its parts.
Venger
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Kolyana
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LOL, if you guys knew how often I typed 'mold', then 'mould' and then 'mold' again ... I never could decide which was right. Guess I picked the wrong one in the end 
I like Venger's summary also ... less the sum of it's parts. Still, the diplomacy and cultural aspects of the game, whilst nice ideas, were not followed through IMHO. I mean, I really think that they could have been *so* much more.
It's almost as if - and this is no critism of the programming talent over at Firaxis - the programmers wrote the game, rather than the designers.
I could be way off here, but I imagine that it was rolled out too soon (sure, we all know that), but also that no real new development went into the actual Design.
Designer 1: "Hey, let's have a great diplomatic system and have the AI remember previous deals."
Programmer: "Wha-? Nah. Too much processing power."
Designer 1: "oh, okay. Pass the bagels will you?"
I've also read in previous threads - by firaxis staff - concerning the sheer processing power required the process the possible moves an AI can make and the subsequent evaluation of good moves.
I'm sorry, but for chess this works, but for a strategy game such as Civ3, with all of its multiple facets and intricacies, this is just wrong. It's the wrong approach.
I am convinced, convinced, that the wrong approach was taken here ... the wrong foundation and mechanics put into place. If this is truly how Civ3 works, then no wonder the AI takes so long to make such stupid and predictable moves.
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