Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-Strategy-Archive > How to deal effectivelly with conquered city-resistors
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:16
  Old Post 14-12-2001 23:06
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
How to deal effectivelly with conquered city-resistors Tired of ads?

First the bleeding obvious:

See too it that you have a reasonable cultural strenght compared to your competitors. At least avoid cultural jumbo-positions. Build up your army in advance, and place your units close the soon-to-be-conquered Civ-border.

A: Use 4-5 big offensive unit-clusters (not necessarily armies) to quicky (simultaneously, as much as possible) conquer just as many enemy-cities. Blietz-krieg, that is.

B: Immediately after above 4-5 cities have been conquered; try to contact the enemy and offer peace.

The faster you have conquered those cities, the more in shock he is - and the more likely it is that he doesnt refuse to meet you. You can sometimes even demand something extra out of him for that peace-treaty, but dont push it too far. Establishing a temporary truce-peace is very important because resistor-quelling is much more difficult as long as you are at war with that Civ.

C: Obviously you want to continue your war later, but make use that temporary truce/peace-treaty effectivelly, by switching city-merging/city-reducing settlers and workers between founded and conquered cities - and/or let some enemy-workers to field- and colony-duty, as well.

A MIXED conquered city population (with foreign potential troublemakers as controllable minorities) is much more manageable during resumed wars against old enemys..

D: As long as the enemy wont accept peace, you must try to quell the resistance anyway. Besides garrison buckloads of martial law combat-units in each city, the most effective method is forced entertainment-duty. Just convert as many citizens into entertainers - even if it means city-pop reducing starvation.

The latter is the whole point: In large cities/metros you MUST reduce those foreign pops, at all costs & as quickly as possible, into more manageable sizes.

E: Then resuming the war later; dont just continue it without cause & war-declaration. Instead, try to provoke him to break the peace & resume the war. It looks better in the eyes of other AI-civs, if you can make him declare that continued war.

F: Above works for republic and democracy, but of course; Communism is the best overall War-government.

Last edited by Ralf on 14-12-2001 at 23:35

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:16.
Apolyton Time is 00:16.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0318 seconds (86.76% PHP - 13.24% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net