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ChrisShaffer
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Iowa City, Iowa, United States of America
Aug 1999 time: 23:16
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Substitute appropriate luxuries, civilizations, and leaders as necessary.
- Press F4 (or click advisors button, click foreign advisor)
- Double-click Tokugawa's head
- Click "We would like to propose a deal..."
- Click Luxuries and then click Spices
- Click "Would you care to offer something in exchange for Spices?"
- Write down Japanese, lump sum, and per turn amounts
- Click "Never mind."
- Click "That's it. Goodbye, Tokugawa."
- Double-click Elizabeth's head
- Click "We would like to propose a deal..."
- Click Luxuries and then click Spices
- Click "Would you care to offer something in exchange for Spices?"
- Write down English, lump sum, and per turn amounts
- Click "Never mind."
- Click "That's it. Goodbye, Elizabeth."
- Double-click Mao's head
- Click "We would like to propose a deal..."
- Click Luxuries and then click Spices
- Click "Would you care to offer something in exchange for Spices?"
- Write down Chinese, lump sum, and per turn amounts
- Click "Never mind."
- Click "That's it. Goodbye, Mao."
- Double-click Lincoln's head
- Click "We would like to propose a deal..."
- Click Luxuries and then click Spices
- Click "Would you care to offer something in exchange for Spices?"
- Write down American, lump sum, and per turn amounts
- Click "Never mind."
- Click "That's it. Goodbye, Lincoln."
- Double-click Alexander's head
- Click "We would like to propose a deal..."
- Click Luxuries and then click Spices
- Click "Would you care to offer something in exchange for Spices?"
- Write down Greek, lump sum, and per turn amounts
- Click "Never mind."
- Click "That's it. Goodbye, Alexander."
- Double-click Joan d'Arc's head
- Click "We would like to propose a deal..."
- Click Luxuries and then click Spices
- Click "Would you care to offer something in exchange for Spices?"
- Write down French, lump sum, and per turn amounts
- Click "Never mind."
- Click "That's it. Goodbye, Joan D'Arc."
- Double-click Bismark's head
- Click "We would like to propose a deal..."
- Click Luxuries and then click Spices
- Click "Would you care to offer something in exchange for Spices?"
- Write down German, lump sum, and per turn amounts
- Click "Never mind."
- Click "That's it. Goodbye, Bismark."
- Breath a big sigh of relief that you're not playing a huge map / 16 player game. Look over the offers you've written down, and choose the best one.
- Double-click Alexander's head.
- Click "We would like to propose a deal..."
- Click Luxuries and then click Spices
- Click Gold and then click Per Turn
- Type an amount 10 higher than you wrote down earlier, click O, note Foreign Advisor comment (This deal will probably be acceptable)
- Click the Per Turn you just offered to cancel that offer.
- Click Per TurnTurn[/i]
- Type an amount 10 higher than you just did, click O, note Foreign Advisor comment (They would never accept this offer)
- Click the Per Turn you just offered to cancel that offer.
- Click the Per Turn you just offered to cancel that offer.
- Click Per TurnTurn[/i]
- Type an amount 5 lower than you just did, click O, note Foreign Advisor comment (We're getting close to a deal here)
- Click the Per Turn you just offered to cancel that offer.
- Click Per TurnTurn[/i]
- Type an amount 5 lower than you just did, click O, note Foreign Advisor comment (We're getting close to a deal here)
- Click the Per Turn you just offered to cancel that offer.
- Click Per TurnTurn[/i]
- Type an amount 5 lower than you just did, click O, note Foreign Advisor comment (They will probably accept this offer)
- Click Lump Sum
- Type the Lump Sum amount you wrote down earlier, click O. Note that an offer of, for example, 80 gold, can usually be increased to 84 gold (or however much they have). Increase appropriately. Note foreign advisor comment (still ok)
- Click "Will you accept this deal, Alexander?"
- Click "That's it. Goodbye, Alexander."
And finally, pray for a better interface in the next patch. There's got to be a better way.
Last edited by ChrisShaffer on 15-12-2001 at 03:14
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ChrisShaffer
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Iowa City, Iowa, United States of America
Aug 1999 time: 23:16
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quote: Originally posted by Grim Legacy
Assuming you don't think about strategic benefits of trading with a certain partner beforehand, yes.
Assuming there are no really valuable items to be had for yourself in return, possessed by certain others, yes.
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Actually, those have the potential to make the process take even longer, by adding in more factors to consider. I just did it straight gold to keep it simpler.
quote:
And perhaps most imortantly -
Assuming the you MUST get the very last tablescrap for your luxury, yes.
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Even if you take out the last steps, where I maxed it, it still takes 50 steps just to see the basic "what will you offer for this" list!
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Grim Legacy
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War Machine, Barbaric King, Relentless, Remorseless, Guiltless and Unclean!
Aug 2001 time: 06:16
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quote: Originally posted by ChrisShaffer
Actually, those have the potential to make the process take even longer, by adding in more factors to consider. I just did it straight gold to keep it simpler.
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No it would not, because it would eliminate options beforehand. No need to click F4 etc.
You also assume that you can in fact trade with all civs and that they all want your resource, which is unlikey to occur very often. But that's just a small quibble on my part. 
quote:
Even if you take out the last steps, where I maxed it, it still takes 50 steps just to see the basic "what will you offer for this" list! |
No I meant you don't need to shop it around those civs. Just go to your preferred partner and trade it for a reasonable price. Crude but RSI-lessening.
You are the vicitim of your own perfectionism... although I do admit that Civ has a way of inciting that sort of thing.
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TrainWreck20
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Austin, TX
Jul 1999 time: 05:16
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I guess a potential 'fix', if needed, would be to make an offer and then display a table of proffered offers appear, or whatever. That way, you could see who would give you the most for a good/tech/whatever.
Come to think of it, I kinda like that idea.....
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Kolyana
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Jeez, I'd NEVER go through all of that and CIV just isn't built to be any easier. I offer and whatever they want to give I accept, I'm in and out without hardly pausing to look at the gold per turn amount.
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ChrisShaffer
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Iowa City, Iowa, United States of America
Aug 1999 time: 23:16
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quote: Originally posted by Steve Clark
Another "posting a 'complaint' without offering a solution" thread. Tell me how would YOU design a trading system where it encompasses diplomacy, individual commodity trading (units, cities, gold, etc.) with a single opponent, and yet still have a roundtable auction which is what you are supposedly wanting? I definetely don't think having a roundtable diplomacy is needed, esp. if it takes away from the excellent one-on-one give and take we have now. Besides, what are you doing shopping a luxury like a peddler? How about using the model as it was intended, to bargain and to work on relationships between your civ and the other? |
Well, here's one possibility. I look at the trade advisor screen (F2), see that a luxury is available to be traded, double click it and am presented with a screen showing all the civs that would like it and their basic offer. I then click on the offer that appeals most (based on value, strategy, friendship, whatever) and the existing trading table appears.
That alone would save 50 steps.
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smellymummy
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quote: Originally posted by Grim Legacy
You are the vicitim of your own perfectionism... although I do admit that Civ has a way of inciting that sort of thing. |
This is so true. The only reason someone needs to complain like the above post is because that player simply wants the best deal possible. Take the luxuries and resources system/trading away, and that same player would more than likely play as an isolationist, except when the need to gain a new tech arises.
This is not Civ2, remember that.
Making friends is more important than being able to get 1-10 gold extra per turn. It's not like you'd be getting 100's of gold per turn more by probing each civ. Is your time really worth this? Besides most civs offer roughly the same thing, as the AI generally places a set value over goods. Also the list makes no sense after turn 51.
Also ever hear tried hitting your ESC key with a diplomatic negotiation table open?
It keeps the trade alive until you return to that diplomatic screen. I think you like touching your mouse too much....
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smellymummy
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hovering the mouse over the AI's head in the foreign advisor screen is not clicking. Nor does it involve having to open up a new diplomacy window.
It's a simple mouse-over....
Look at the top of the poly forum, see where it shows the forum and thread you're currently in? It looks a bit like this.. :
Apolyton CS Forums > Civilization III > Civ3-General > How to ...
Hover your mouse over these and you'll see how one of the headers turns underligned and then not.
Same thing is used in the foreign advisor's window. No clicking, just a quick wrist movement, or in my case a thumb twirl.
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barefootbadass
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quote: Originally posted by Seeker
The simplest way would've been to have a Simultaneous Turn Market based system like in Imperialism, that I described back in the List threads.
But they decided against Simultaneous turns, so a true market based system wouldn't work now. |
Umm, no it wouldn't have been simple, it would have entirely changed the type of game. You couldn't call it a civilization game if it was 'simultaneous turns'.
I find no problem with the trade system, especially now that the ai is less likely to get duped by per turn trading anymore. Also, when I sell a luxury, I don't make up my mind based on who will give me a few gold more, I know who I will be willing to trade with in advance, and others will have to pay me much more to get the trade.
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ChrisShaffer
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Iowa City, Iowa, United States of America
Aug 1999 time: 23:16
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quote: Originally posted by barefootbadass
Umm, no it wouldn't have been simple, it would have entirely changed the type of game. You couldn't call it a civilization game if it was 'simultaneous turns'.
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Actually, you could. There are many ways to implement simultaneous turns without turning the game into an RTS. For example:
- All players (human and AI) receive a turn report, which can be reviewed and replayed as desired.
- All players create a set of potential orders for units, cities, and diplomacy.
- All players submit orders.
- All orders are adjudicated (on schedule or when all players have submitted orders). Conflicting orders are decided using a rule-based priority system.
- Game generates turn reports.
- Repeat 540 times
This type of system has been used in many games, from Galaxy to Stars! to TacOps to Combat Mission. It works, it's turn based, but the turns are simultaneous.
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smellymummy
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quote: Originally posted by ChrisShaffer
Well, the right click and esc commands will help a lot. I'd still really like to be able to double click a luxury from the Trade Advisor and have it list the basic offer from each civilization for the resource. |
actually thats a perfect solution, that can also be applied for tech trading and also to be able to view treaties etc.
It's true that as it is now, theres too much window jumping in some cases. One plain screen with all the information is needed.
And its not like it would be impossible to implement. The AI has access to this information already; there just a whole bunch of variables. A summary type of window would be a welcome addition for sure IMO.
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