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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:16
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This is a SMAX Game
Players, in turn order, are:
Black Sunrise - Gaians - indra@blacksunrise.com
Northswordsman - Hive - northswordsman@yahoo.com
Radman - Peacekeepers - bferdy@cs.com
Flubber - Drones - sharris4141@yahoo.com
Custom rules activated are:
all five winning conditions;
do or die;
look first;
spoils of war - steal tech when conquering base;
no Unity survey - world map not visible;
bell curve - no random events
Huge Planet, 50 - 70% water, average everything else, but here's the kick:
The evil Zakharov, together with his two submissive cronies, Aki-Zeta 5 and Datakjack Roze, have somehow already tapped into Planet's neural net and have established the Planetary Datalinks. In doing so, however, they somehow destroyed mankind's ability to build the Empath Guild - and not only that, their tampering results in an inability to find a tech in the Unity seed pods.
There's worse. Inadvertently they have also managed to render Council inoperative. You cannot elect a Governor, salvage the Unity core, launch a Solar Shade or enact a Global Trade Pact.
Truly you are on your own - battling not only each other for supremacy, but also trying to avoid succumbing to the fiendish experiments of wierd science run amuck.
Enjoy
G.
Last edited by Googlie on 15-12-2001 at 04:22
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Googlie
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Commanding Officer, CRYPTEIA
Apr 1999 time: 21:16
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As a suggestion, here are the Forum Wars rules (amended to reflect the lack of council, etc for this game)
• Communications - none till contact or obtain commlink
• Total freedom in Design Workshop (upgrades anytime, during turn or on-field)
• Retro-engineering - OK, except for using the probe rover chassis before discovering Doc. Mobility
• SE switches "quickies" forbidden - (obviously you can experiment to see what effect various SE choices have, but cannot change, play moves, then change back in the same turn)
• Stockpiling in Qs anytime - OK
• Crawlers Upgrade anytime - OK (see Design Workshop, earlier)
• Probe actions: Must choose vendetta option when probing other players, rebuke when probing pactmates (OK to probe teammate at any time)
• Demanding withdrawal through the menus rather than by negotiation is prohibited
• Multiple drops - cannot use the right click mouse feature to extend range of drop units beyond the 8 tiles (pre Space Elevator)
• Base growth through Colony Pods - can be used to increase a base size up to the applicable pre-facility limit, but cannot be used to breach that limit without the facility being built.
• Psi units cannot be assigned multiple waypoint patrol routes (to avoid instant demon boil bug)
• Cannot accept pending treaties/pacts after declaring vendetta in the same turn
• Cannot change an infiltrated faction's workers to specialists, for example by using the F4 screen (or the bases icon of the F2 screen)
Seems to work OK there
G.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:16
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2102 to indra
well my post was 7 minutes after his but 13 after his stated send time
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NorthSwordsman
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rec'd 7:43, sent 7:48.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:16
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2103 to indra
Turn was sent at 6:06 so 5-6 minutes
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Black Sunrise
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Buffalo, New York, USA
Aug 2000 time: 05:16
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Good job!
I'd better close some TSRs, my systems moving too slow for this!
By the way guys, this time of day, and the time 12 hours away from now, are my best times to play.
Evening EST, and 8-10 am EST. I work nights, so I am always unavailable then, and I sleep most days.
Technically, I should be napping right now, but this is fun!
Maybe just a few more turns....

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Flubber
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With a view of the Rockies
Aug 2000 time: 22:16
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2104 at 6:25
and I work days and am still at the office as we speak since I can't break away to catch my bus. I play early mornin 6am MST and then whenever I get a chance during the day-- sometimes a lot-- sometimes not at all-- then evenings I always play what I haven't played during the day.
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All times are GMT. The time now is 05:16. Apolyton Time is 00:16. |
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