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Yxklyx
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Do CPs actually help against atrocities? I thought they only worked against over generation of minerals.
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Deimos
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of Mars, Son of Ares
Sep 2000 time: 00:16
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CPs, TFs, HFs, and ToPs all help avoid atrocity ED, but not directly. They help by increasing the number of clean mins you can harvest before incurring ED. This is countered by atrocities, which reduce the number of clean mins you can harvest.
IIRC, PBs reduce the clean min count by 5 for each one used. As far as nerve stapling and nerve gas, they also do the same, but no one has put forth a valid theory as to how much they each affect ED.
So, you could build 5 CPs ahead of using a PB and incur no ED penalty for nuking your opponents HQ. Other than REALLY making him mad, that is. 
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Yxklyx
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As someone else pointed out. Does repealing the Atrocity ban via the Council prevent pollution from Nerve Gas? It probably has no effect on PBs but maybe...
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moi
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quote: Originally posted by Yxklyx
As someone else pointed out. Does repealing the Atrocity ban via the Council prevent pollution from Nerve Gas? It probably has no effect on PBs but maybe... |
ive PBed like mad some games and not seen an increase in ecodamage. but, when the charter is still in effect, i see great increases in ecodmg.
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